
After years of development, we’ve reached a milestone we have been working toward for a long time.
We’re a team of two building Exoshock, a 1 to 4-player co-op PvE sci-fi shooter focused on visceral combat. From day one, we have been developing Exoshock as a hybrid game where VR and PC players will be able to play together in the same game.
On July 31, we released our first Multiplayer Milestone Update for Exoshock Founder Edition owners.
Founders are now squadding up for the first time, completing contracts together, and playing with full cross-platform support between SteamVR and Meta Quest 3 and 3S.
There is still a lot of work ahead. Exoshock remains in active development, and players should expect bugs, balancing issues, and areas that still need improvement. This first multiplayer release establishes the foundation we will continue refining as we work toward our official Early Access launch later this year.
Cross-Platform Multiplayer
Create or join lobbies for up to four players across SteamVR and Meta Quest 3 and 3S.
Voice Chat
Communicate with your squad through integrated in-game VOIP with 3D directional audio.
New Damage Types
Hollow-Point, Armor-Piercing, and EMP damage mechanics with color-coded hit feedback.
Ammo Balancing
Reduced magazine reserves across primary, secondary, and special weapons.
AI and Spawning Refinements
Improved enemy aiming, spawning behavior, and sentry placements.
Mission and Reward Revamp
Reworked AX payouts, contract rewards, and objective visuals.
Audio and Visual Improvements
New music tracks, upgraded lighting assets, and improved enemy visibility.
To everyone who has supported us, tested early builds, and shared feedback over the years, thank you. Exoshock would not be where it is today without you.
Multiplayer is available now to anyone with a copy of the Exoshock Founder Edition.
Become a Founder and help shape the game before its official Early Access release: