
The bar finally serves more than drinks poured directly from a bottle. Build a Cocktail Station, stock up on shakers and glasses, and start mixing premium drinks. Combine drinks and garnishes. Shake everything together, pour it without making a complete mess, and serve it to your customers. Cocktail recipes are hidden throughout the city. Explore the neighbourhood, find recipe notes, and unlock new drinks for your menu. You can track every discovered recipe and required ingredient through the new Cocktails app. Shake responsibly. Or at least point the shaker away from the customers.
The Print Shop is now open. Design your own flyers using custom text, colors, templates, icons, and advertising campaigns. Print a stack, head outside, and convince people around the city to visit your bar. Better campaigns improve your chances of attracting new groups, but they also cost more to print. Turns out covering a badly designed flyer in flames and cocktail icons does not automatically make it good marketing. Probably.
The questline has been refreshed with new missions covering flyers, cocktail-making, recipe hunting, and bar progression. Improve your bar, spread the word around town, and serve cocktails to earn stars. Each new star attracts a larger crowd and makes the bar increasingly lively. More customers. More money. More opportunities for somebody to throw a chair.
The neighbourhood has grown. Explore the new Print Shop, arcade, old apartment building, expanded alleys, and additional street details. Customers now use new gestures and ambient activities, making the city and bar feel more alive. Ladders can also be climbed now. There may be places worth exploring above street level. There may also be absolutely nothing. Only one way to find out.
Six new songs have been added to the jukebox. Choose the soundtrack for your shift, set the mood, and pretend the screaming customers are part of the song.
Improved item placement and object interactions.
Improved customer and NPC navigation.
Improved item recovery when objects become stuck or unreachable.
Improved sink interactions.
Improved controller support and gamepad navigation.
Improved several UI elements and gameplay interactions.
Fixed multiple smaller visual, gameplay, and stability issues.
This is one of our biggest demo updates yet, and it introduces several systems that will continue growing throughout development. Tell us whether flyers feel useful, what you discover around the city, and what inevitably breaks. You can reach us through Steam Discussions or Discord. Now find some recipes, print some flyers, and try not to lose the cocktail shaker. — Proto Division