Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tornado: Research and Rescue›Events›Introducing Difficulty Settings - v0.15.0
Game update

Introducing Difficulty Settings - v0.15.0

Tornado: Research and Rescue · published 2 months ago

All eventsPlayers around this dateRead on Steam

The big change for this update (0.15.0) is the new difficulty setting:

  1. Easy - You have radar and tornado tracks - No bonus
  2. Hard - You have radar but no tornado tracks - x2 Earnings
  3. Extreme - You have no radar and no tornado tracks - x3 Earnings

I have also patched a few annoying things:

  • Ultrawide screens should have the UI fixed now, let me know if you're using an ultrawide and still having issues with the UI
  • Some mist particles were going fully opaque when going from a precipitation heavy area to the precipitation free area around the tornado, this is now fixed
  • Some tiles spawned you in a field instead of on the road, these have been fixed
  • There is a five minute grace period at the beginning of the game where tornadoes impacting towns will not impact your rescue score

And finally there is one visual update: the style of the tornado will morph slowly over time, so it can go from wedge to stovepipe and back, the debris cloud can grow and shrink etc.

Enjoy! :)

More from Tornado: Research and Rescue

Other announcements

All events
Tornado: Research and Game update5 Sep 2026v0.29.0 - Road Signs & Major Optimisationsv0.29.0 brings procedurally generated road signs and major optimisations to debris physics and ground scouring rendering. I was able to increase my debris limit from 400 to 1000 while streaming and saw no lag or stutter while multiple towns got impacted. I also purchased several other assets, just as a preview of what will come next: - Freight trains, train tracks and level crossings - Barns, w…In-game event1 Sep 2026v0.28.0 - Introducing Ground ScouringOnly one change in this update (v0.28.0) - ground scouring! The terrain texture is updated and vegetation is stripped from the ground, including grass, shrubs, corn and even in extreme cases leaves from trees! This adds to the atmosphere of the game, as you close in on the path of the tornado you will see evidence of the tornado's intensity. As always, enjoy! :)Tornado: Research and Game update29 Aug 2026Tutorial/Email System - v0.27.0There's been an influx of new users recently so I decided to introduce a type of in-game tutorial in v0.27.0 You will receive an email introducing you to the game and explaining basic vehicle and camera controls. Then as certain events happen (tornado touches down, a populated area gets threatened etc.) you will receive an email explaining how that game mechanic works. Hopefully this will stop…