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VOID DIVER: Escape from the AbyssEventsSteam Next Fest Participation & Demo 2.0 Big Update Details
Major update

Steam Next Fest Participation & Demo 2.0 Big Update Details

VOID DIVER: Escape from the Abyss · published 12 Jun 2026, 11:44 UTC · build 23447197

All eventsPlayers around this dateRead on Steam

Steam Next Fest Participation & Demo Update Details

Hello, this is NEMO STUDIO, the developer of VOID DIVER: Escape from the Abyss.

Since the release of the demo, we’ve been preparing a new version for Steam Next Fest that includes new content and incorporates valuable feedback from our Managers. Today, we’d like to share the schedule and major updates coming with the new demo version.

Demo Version Schedule

  • Updated Demo Available: After the announcement on Friday, June 12, 2026

  • Steam Next Fest: June 15, 2026 (Mon) - June 22, 2026 (Mon)

  • You’ll be able to play the updated demo early starting June 12, ahead of Steam Next Fest. If you haven't added the game to your wishlist yet, we would appreciate it if you do. We would also encourage sharing the game with your others, too!

New Content & Demo Update Details

Manage Balusha and Negotiate with Customers

  • Store Management System: A new management system has been added where you can display artifacts, hire employees to sell items to customers. The previous selling system has been revamped into a negotiation system where successfully negotiating with VIP customers will reward you with additional profits and bonuses.

  • Shop Expansion & Interior Customization: You can now expand and decorate your lounge to your own taste.

  • “Otherworldly Coin” Economy: Selling artifacts now grants a dedicated currency, which can be used for various progression systems such as trait growth. 

  • Exploration Records System: A new records feature has been added, allowing you to view an index listing information on monsters and items, as well as campaign objectives, and past dialogues.

Combat & Progression Improvements

  • Loot System Rework: Loot rules have been reorganized by region and difficulty. Certain higher-tier items will now display where they can be obtained.

  • Crafting & Disassembling Rework: Overall crafting difficulty has been improved, and disassembling items now allows unwanted equipment to be converted into useful materials.

  • Equipment Durability: Durability has been added to equipment (excluding artifacts). This brings an experience more suited to the extraction genre, where gear is obtained and used up more freely. However, the reduction of maximum durability on repair can be toggled off according to your preference.

  • Trait Growth System Rework: The Tech Development system has been removed and integrated into the Trait system. Trait effects now apply to all Divers, and progression has been further segmented to allow more frequent growth as Reputation Level increases.

  • Weapon Swap: A quick weapon swap feature has been added.

  • Training Ground: A practice area has been added to the lounge, allowing players to freely test skills.

  • Zone Anomaly System: A new anomaly system representing unpredictable dungeon conditions has been added. Similar to weather systems in other games, random anomalies will affect both Divers and monsters, introducing unexpected variables into gameplay.

  • Aim Assist: Aim assist has been added for ranged projectile attacks that were previously difficult to land consistently.

New Abyss Monsters

  • Part of the Chapter 2 story campaign has been unlocked with a new field boss.

  • Mimic monsters disguised as treasure chests have been added.

  • Phase 2 has been added to Soul Collector and Eldris.

Quality-of-Life Improvements

  • Numerous UI/UX improvements and upgrades have been made.

  • Official gamepad support, key mapping, V-Sync, sprint control options, crosshair display options have been added.

  • Save slots have been added.

  • Inventory improvements, such as move all to storage, split stack in half, and mouse wheel controls, as well as new pouch items for storing items such as keys and crafting materials, have been added.

  • Multiplayer QoL features such as minimap markers and network status displays have been improved.

  • Skill cooldown notifications have been added.

Save data will be preserved

  • Starting from the Next Fest version, gameplay data is expected to carry over into the full release version of the game.

  • Progress on your Divers and artifacts during this period will remain available.

We hope you enjoy the new Next Fest demo version, and we sincerely appreciate your support, feedback, and wishlists.


Thank you,

NEMO STUDIO

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