I decided to separate it from the normal progression to prevent "grinding" from dominating the experience.
In previous tests, where the mode was tied to normal progression, I noticed that once you reached full build, the gameplay devolved into just sitting in the corner of the screen spamming damage and praying for enemies to die. It wasn't engaging, hence the separation.
The system is already functional, but the overall balancing isn't 100% yet. I am in the final stages of fine-tuning the values to ensure the challenge is fair.
Ignore my ranking... even if I am the dev...
What you are playing now in Ranked is actually the original concept for the project that I had previously discarded. At the time, I thought it would be too punishing and unwelcoming for new players, but now it returns for those seeking a strategy-focused challenge from scratch.
Problems, bugs, crashes, or questions? Just get in touch.
Email: [email protected]
Discord: Foxy H. Project's
See you later, Foxy H.