Lowmoor Idle RPG: An Adventurer's Chronicle · published
Story stays open while you answer, and Master Pell sells the low-level gear that stopped dropping at your depth.
New
· Answering a choice no longer closes Story. The card opens on top of the book, so the next letter is one click away.
· A new box hands the choices on the road to the Guild, which always takes the first option. Both story boxes sit on the Build board too.
· Master Pell sells gear now. For gold he digs out one common or uncommon item that no longer drops at your depth, and it goes into your armoury book.
Adjustments
· Story has one list at the top holding every letter you can answer, with one Answer button each.
· The choice card says how many letters are still waiting.
Fixes
· Nobody could finish the armoury book, because the club dropped from nothing. The lowest items drop early in a run now, and the book says why an item is out of reach.
· Adjusted how often traps and ambushes catch you at higher levels.
· Records shows Traps sprung unseen. The game counted it all along and never showed it.
· At the Barracks' last stage the yard sends for the hirelings you asked for by itself, and the send-for button appears the moment you buy that stage.
· Your auto and manual switches carry over to a new adventurer now instead of going back to auto, and auto-equip fits you from the Armoury as soon as a run starts.