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Lowmoor Idle RPG: An Adventurer's ChronicleEventsv1.6.8 - QoL in story and choices & nice portion of fixes!
Game update

v1.6.8 - QoL in story and choices & nice portion of fixes!

Lowmoor Idle RPG: An Adventurer's Chronicle · published 5 Sep 2026, 09:17 UTC

All eventsPlayers around this dateRead on Steam

Story stays open while you answer, and Master Pell sells the low-level gear that stopped dropping at your depth.

New
· Answering a choice no longer closes Story. The card opens on top of the book, so the next letter is one click away.
· A new box hands the choices on the road to the Guild, which always takes the first option. Both story boxes sit on the Build board too.
· Master Pell sells gear now. For gold he digs out one common or uncommon item that no longer drops at your depth, and it goes into your armoury book.

Adjustments
· Story has one list at the top holding every letter you can answer, with one Answer button each.
· The choice card says how many letters are still waiting.

Fixes
· Nobody could finish the armoury book, because the club dropped from nothing. The lowest items drop early in a run now, and the book says why an item is out of reach.
· Adjusted how often traps and ambushes catch you at higher levels.
· Records shows Traps sprung unseen. The game counted it all along and never showed it.
· At the Barracks' last stage the yard sends for the hirelings you asked for by itself, and the send-for button appears the moment you buy that stage.
· Your auto and manual switches carry over to a new adventurer now instead of going back to auto, and auto-equip fits you from the Armoury as soon as a run starts.

More from Lowmoor Idle RPG: An Adventurer's Chronicle

Other announcements

All events
Major update11 Sep 2026v1.7.0: The Last Anchorage, a new adventure for veterans (and Vale new mechanic)I've added Lowmoor's third adventure in 1.7.0: The Last Anchorage . You follow a missing Guild expedition through an occupied archipelago and bring its convoy home. The campaign has a prologue and six chapters, with two endings and coastal patrols afterward. A voyage for veterans Unlock Module III by completing the Maw and recording 200 hours of adventuring, or by reaching any Vale ending. Reco…In-game event9 Sep 2026v1.6.9 - customize your layout, clearer combat logs and fixesI've added more control over Lowmoor's layout in 1.6.9, reorganized Options, and fixed several cases where automatic upgrades or saved preferences were being missed. Arrange the game around your log Open Options, choose Interface, then Edit layout. You can move panels between columns, change their order, and put the version, calendar and notices at the top or beside the log. Progress bars move…In-game event4 Sep 2026v1.6.7 - pick your upgrades, keep your story, earn more gold $$$Lowmoor plays itself, so the few places where it asks you something have to be worth the ask. This release adds two of them and puts more gold in your purse on the way down. Rank choices arrive with their auto box already ticked, so a hands-off run keeps playing itself; Story has a box of its own and it starts off, because the choices in that window decide how your run ends. Ranks 5, 11, 20 and…