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Remade Sanctum Maps to be bigger! (polli)
Reduce lag in ET with load balancing across several instances (python)
Rewrote PVP arena queuing system to work across servers (or at all) (python)
Added vote kick to ET
Fix: Ice Mage ice shard skill doing more damage than intended
Fix: Demon Lord fireball skill doing more damage than intended
Fix: Dark Fortress mask and gear in cosmetic shop
Fix: Solaris Blade missing from cosmetic shop
Fix: Cyber Rogue Eyewear cosmetic is now being worn backwards
Fix: Lockdown skill only stacking 1 time instead of 10 times (multistrike and def pierce was not stacking, but still the stat sheet is not updated past 1 stack)
Fix: Fairy Glen mini map doesn't display anything
Fix: AGI description not updated. It still shows it increases perfect dodge when it does not.
Fix: Enchant/Coating buffs toggling off instead of refreshing duration
Fix: Grimoires being able to convert to cosmetics
Fix: Chat bubble setting not saved after changing map
Fix: GS weapon buffs sometimes persist after Weapon Swap
Fix: Mount dodge animations not working properly
Fix: Ice shard and similar skills being reflected from bosses even with Immune Reflect
Fix: Corpse explosion not working properly when exploding multiple targets
Fix: Projectile chain not working with pierce
Grimoires are now character bound
Skill splash no longer affects Bonds, introduced new stat Bond Targets
Summons now take 50% less splash damage (damage from attacks when not directly targeted to them)
Summons now auto attack and cast at the same time
Wraith summon: Str 30 > 45, Luk 45 > 30
Grim Scythe: Atk/Matk 30/10 > 45/0
Life Drinker: Atk/Matk 25/25 > 20/40
Blight Reaver: Atk/Matk 25/25 > 30/30
Necronomoicon: Added summon all stats +1 per refine
All books: +1 Bond Targets
Oathbound Artifact Set: +1 Bond Targets
Spirit Familiar / Chains of Binding: +1 Bond Targets
Soulbinders Armor Set: +2 Bond Targets
Skill chain range reverted (12 > 15)
Movespeed Bonus now capped at +100% (increased on non-combat Mounts)
Tenacity Gem: +1% > +2% per refine
Ragebound Fury: 50% Hp Regen > 1% Max Hp Regen, +25% Buff Duration
Boss gear drop rates rebalanced
Earthspire Staff
+15% + 2% Earthquake DMG per refine
-3 Earthquake cooldown
Remove Earthquake status effects Bloomroot Staff
+1% healing/cdr per refine
+1% max hp/mp recovery
Umbra Knight Set
Kaeru Set
Kaeru Chat Bubble
Frying Pan (mace)
Skull Staff (staff)
Sterlight Silver Blade (sword)
Sterlight Silver Guard (shield)
Dawn Wings x6 (utility)
(Videos will be taken with Designers and announced soon)
Genki (Sword) Baguette Jambon-Beurre
Murphey (Shield) Shield of Faith
Chonky (Dagger) GunBlade
Baht (Sword) The Dragon Throne
Pchzn (Mount) Raiga-The Stormbreaker
Xier (Staff) Lunar Demon Staff
KJ (Shield) Talapat
900 (Dagger) Silent Fate, Kodachi
Bombza (Pet) Bobby
Mrkbx (Pet) Cubeman
Dahbees (Mount) Refubeespa
AlzX (Sword) Twin Flame Rakshasa
Neofah (Mount) Skyland Sanctuary
June (Mount) Armonia
Chonky (Mount) Mommy-Chan
Duskbreaker axe, unique
Str +1 per refine
Atk +3% per refine
Crit +2 per refine
Grants Iron Will (+1% Final Damage Reduction per 2% lost HP, up to 30%)
(2 Slot) Duskmire staff
Matk 2% per refine
Hp 2% per refine
Gain Blood Magic (50% of Mp cost paid as Hp, +1% Magic Damage per 1500 Hp)
(1 Slot) Duskharvest scythe Atk 2% per refine
Crit 2 per refine
Area of Melee Skill +3
5% CDR per refine
(2 Slot) Duskveil
15% of damage received is prevented and dealt over the next 3 seconds
(1 Slot) Dusktome book
Matk +3% per refine
Holy Damage +1% per refine
Holy Wrath autocasts Damnation
Exorcism autocasts Damnation
(3 Slot) Duskedge shuriken, unique
Crit +3 per refine Atk +2% per refine Aspd limit +1
Chance to autocast shuriken fan 1% per refine
(1 Slot) Duskscourge launcher
Status Damage +100%
Status damage +10% per refine
Auto-Attack Splash +3
Grant Frost Rounds
Frost Grenade autocasts Frozen Ground
Frozen Ground applies Frost Bite (dot)
(2 Slot) Duskbringer gatling gun
Multistrike 150
Auto Attack Chain +1
Crit +1 per refine
1% chance to Stagger on Hit
Grants Enchant Holy
Grants Enchant Shadow
(2 Slot)
Echo Set (Atk)
(per refine)
Chest: +1 Atk, -1% melee/ranged damage received
Legs: +1% neutral resist
Feet: +1% def pierce
(Full Set: +10% atk) Echo Set (Matk)
(per refine)
Chest: +1 Matk, -1% magic damage received
Legs: +1% non-neutral resist
Feet: +1% mdef pierce
(Full Set: +10% matk) Face Gear
(1 slot)
Half bonuses Face Gear (character bound)
(2 slot)
Speed: +1% multistrike, +1% aspd
Life: +1% hp, -1% damage from melee/ranged
Power: +1% melee dmg, +1% leech
Recovery: +1% healing, +1% cdr
Magic: +1% magic dmg, +1% cast speed
Force: +1% crit rate, +1% crit dmg
Precision: +1% range dmg, +1 range (no refine)
Piercing: +1% def/mdef pierce --
Knight Card acc
+10% threat per refine Scout Card acc
+5 atk, +5% hit Mage Card acc
+5 matk, +5% mdef pierce Acolyte Card acc
+5% healing, +5% buff duration Rogue Card acc
+5% atkspd, +5% flee Summoner Card acc
+5 summon all stats Warrior Card acc
+5% crit dmg, +5% def pierce --
Weaver Card head
+1 Allstats
+3% Atk/Matk Paladin Card shield
+10% Neutral Resist
+1% Max Hp per second
Weaver Card Combo
+10% Non-Neutral Resist Wizard Card acc
+5% Damage to Slowed Targets
+5% Damage to Frozen Targets
+5% Damage to Stunned Targets
Weaver Card Combo
+10% Debuff Duration (Slow, Frozen, Stun) Berserker Card weapon
+5 Leech
Weaver Card Combo
Grants Iron Will (+1% Final Damage Reduction per 2% lost HP, up to 30%) Shinobi Card legs
+5% Atk Speed / Cast Speed
Weaver Card Combo
+5% Perfect Dodge / Move Speed Gunslinger Card feet, unique
+1 Atk per 50 Hit
Weaver Card Combo
+1 Atk per 10 Perfect Hit Priest Card chest, unique
+1 Matk per 10% Healing
Weaver Card Combo
+1 Skill Splash per 100% Healing Necromancer Card weapon
+5 All Summon Stats
Weaver Card Combo
+1 Bond Targets --
Weaver Master Card head, unique
Base Str >= 99: +1 AA Chain
Base Agi >= 99: +1 Aspd Limit
Base Vit >= 99: No Knockback
Base Int >= 99: -10% Mp Cost
Base Dex >= 99: No Cast Interrupt
Base Luk >= 99: +50% Stun Resist Gunslinger Master Card head, unique
+3% perfect hit, +1% damage ranged (per refine), +1 range Wizard Master Card head, unique
+1% damage magic (per refine), +2 cast range Priest Master Card head, unique
+2% healing, -2% mp cost (per refine) Shinobi Master Card head, unique
+1% Cooldown Recovery, +2% mp cost (per refine) Necro Master Card head, unique
+2% mdef pierce (per refine) Berserker Master Card head, unique
+2% def pierce (per refine)