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The Seven Deadly Sins: Origin›Events›August 12 (Wed) Temporary Maintenance[Completed] (Updated on August 14 09:37UTC)
Community

August 12 (Wed) Temporary Maintenance[Completed] (Updated on August 14 09:37UTC)

The Seven Deadly Sins: Origin · published 30 days ago

All eventsPlayers around this dateRead on Steam

Greetings, Star Guardians.

The temporary maintenance has been completed, and the game is now available. We sincerely apologize for the inconvenience caused during the maintenance.
We will continue doing our best to provide a stable gameplay environment.
 


 

A temporary maintenance will be carried out to release new content and address certain in-game issues.

The game will be unavailable during the maintenance period.

Please refer to the details below for more information.

✦ Maintenance Schedule

- August 12 (Wed) 03:00 - 07:408:00 (UTC) (4 hours 40 minutes)

✦ Maintenance Compensation

- Star Fragment x300

✦ Maintenance Details

1. New Content

- Half-Year Anniversary Eve - Half-Year Anniversary Eve Check-In Event

- Hunting Event - Chaos That Devours the Desert

- Rewinding Fate - Into the Memory of Dimensions

- Timespace Junction Sector 11

2. Bug Fixes & Improvements

✦ Quests & Content

Dungeon & Boss Challenge

- Fixed an issue where, under certain conditions, retrying the Boss Challenge [Abyss] ‘「Corrupted」 Guardian Golem’ did not restart from the starting point

* Along with this fix, the full Rankings for Boss Challenge [Abyss] ‘「Corrupted」 Guardian Golem’ will be reset.

* Star Guardians who participated in the Boss Challenge [Abyss] ‘「Corrupted」 Guardian Golem’ before the reset will receive ‘1,000 Star Fragments’. This reward can be claimed from the in-game mailbox until August 26 (Wed) 14:59 (UTC).

- Changed so that the door to the room where the boss is located in the Boss Challenge ‘「Corrupted」 Guardian Golem’ remains open at all times.

- Fixed an issue where equipment Passive cooldowns were not reset when retrying a Boss Challenge

- Fixed an issue where exchanging for ‘Cube Keys’ did not work when attempted after defeating a Dungeon boss with insufficient ‘Cube Keys’, before the clear pop-up appeared

Raid

- Fixed an issue where gunpowder kegs did not disappear properly after exploding during Raid ‘Deep Spider Nest’

- Fixed an issue where the [Retry] feature is not activated after clearing a raid entered in solo play with insufficient ‘Mystic Keys’

Timespace Junction

- Fixed an issue where the [Retry] button would occasionally appear

- Fixed an issue where certain mechanics did not function properly in Sector 9 (Added on August 11 (Tue) 07:44 (UTC))

Knighthood

- Fixed an issue where certain text was displayed abnormally after a Knighthood Boss Battle ended

Main Quest

- Increased the clear rewards for certain quests in Main Quest Acts 1, 2, and 3

- Fixed an issue where, after failing quest <Act 15 - Episode 17> ‘Infiltration’, quest abandonment would occasionally not proceed

Other

- Revamped some rewards and eased mission requirements for the mission ‘Path of Exploration’

* If you have already completed the mission, the revamped rewards will not be applied retroactively. The new rewards will apply starting from missions progressed after the revamp.

* Detailed information about the revamped rewards can be checked in-game.

- Fixed an issue where selecting [Go to the Missions Menu] on the [Trail of Progress - Two Paths] event screen navigates to the [Quest] list instead

- Changed the location of the treasure chest that appears after clearing the Day 6 Time Attack in [Swiftest Showdown - Time Attack Challenge!]

- Fixed an issue where clearing the Day 4 mission after retrying in [Swiftest Showdown - Time Attack Challenge!] would occasionally not register as cleared

* This issue will be addressed in a future update. (Added on August 14 (Fri) 09:37 (UTC))

- Fixed an issue where ‘Battle Support Mode’ would deactivate after repeatedly being hit by certain attacks while in use

- Fixed an issue where selecting to move to the Shop, from the pop-up displayed due to insufficient ‘Exclusive Skin Draw Tickets’, moved you to the [Bundle] shop’s [Growth] tab instead

- Fixed an issue where the sort filter on the [Hero Info] → [Armor] equip screen did not function properly under certain conditions

✦ System & UI

Map / Field

- Added a feature that automatically activates and restores HP when moving near a Warp Point, without any separate interaction

- Fixed an issue where ‘Star Fragments’ located at a certain spot in the ‘Dalmally Ruins’ region could not be obtained

- Eased the Burst Gauge requirement needed to trigger Bursts for Normal and Elite Monsters, as well as Field Bosses, appearing in the field

UI

- Fixed an issue where checking the details of a reward item that does not display a quantity shows the quantity as ‘1’

- Fixed an issue where the Potential UI was displayed on the Special Mastery tab within [Mastery]

- Fixed an issue where certain heroes’ graphics were not displayed properly in the [Heroes] entries within the [Special Codex]

✦ Heroes & Skills

Heroes

- Fixed an issue where, under certain conditions, the cooldown is not displayed if the combo attack is canceled while Derieri is using the Gauntlets Special Attack ‘Wild Rush’

- Fixed an issue where the damage displayed did not match the actual number of hits when the summon created by Daisy’s Grimoire Normal Skill ‘Summon Shocking Streetlamp’ attacked

✦ Notes

- Maintenance compensation can be claimed from your in-game mailbox after the maintenance until August 26 (Wed) 14:59 (UTC).

- The game will be unavailable during the maintenance. Please make sure to exit the game in advance to prevent any potential data loss.

- The maintenance schedule is subject to change depending on the situation. Any changes will be announced in this notice.

Thank you.

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