Fixes:
Added objective text at start of game
And it is skippable. Gamers rejoice!
Tutorial text changed to explain mouse actions correctly
Burn tooltip now says “at start of turn”
Tutorial spelling errors fixed.
Sets random time of day when beginning a new run
Added functionality to audio settings volume slider
Sound effect tweaks
Added additional sounds
Fixed a problem where enemies would stop performing actions during their turn
Fixed an exploit where pausing the game skipped enemy actions
Changed text on the card “Last stand”
Fixed an issue where you get soft locked after winning a combat.
Fixed issue where you could attack enemies that are already dead.
Fixed issue where enemies don’t spawn on the right hand side of the map.
Fixed issue where enemies spawn on the same tile.
Made Celebratory Whiskey work.
Made Guiding Torch and Holy Symbol only work when moving into cover as intended
Made Spare Shoelace no longer trigger on basic move, as intended.
Remade some Random Encounters to be more fitting to the overall theme
Clickable Encounter Choices
Changes:
Changed the layout of the map “Jail” to distinguish it from The map “Road”, while also testing out how it feels to play on a thinner map.
Changed HP on low tier enemies:
Mathew and Pelter: 5 → 8
Miner: 6 → 9
Gave slickshot demons a second attack to make them feel more unique and powerful.
Slowed down the amount of difficulty accumulated from both wanted level and over time to accommodate enemy buffs.
Rebalanced wanted level to make levels 1 to 3 easier and 4 and 5 harder.
Changed HP on Outlaws:
Croaker: 20 → 24
Demon Girl: 16 → 22
Preacher: 18 → 25
Changed Preachers basic move amount from 4 → 5
Changed knockback bombs Area of Effect to a square instead of a cross