Hidden Champion · published · build 21921553

New Introduction Tutorial
A guided introduction explaining the core mechanics and goals of the game.
Relevant Cities Highlighted
Important cities are now visually highlighted when hovering.
Vehicle Follow Camera
Attach the camera to vehicles and follow them across the globe.
Region-Based Objectives
Objectives now only count sales within the selected target region.
Quarterly Objective System
Objectives are evaluated on a quarterly basis.
Quarterly Target Selection
At the start of each quarter, players can choose a new sales target region.
Improved Contract & Tender Validation
More accurate “CanBeDone” predictions for contracts and tenders.
Logistics Centers Reworked
Logistics Centers now reduce transport costs within their region and act as logistical outposts.
Updated Audio System
Directional sound support with improved overall performance.
Fixed incorrect energy and resource costs after loading savegames
Fixed incorrect total production calculations
Fixed City UI opening for non-relevant cities
Resolved multiple savegame loading issues
Goods are now correctly moved to rental storage when a warehouse is destroyed
Fixed incorrect button display in the City UI
Removed unused UI buttons
Adjusted red color tones across the UI
Added animals to the world
Multiple balancing adjustments across the game
Unusually large contracts are now highlighted in the contract list
Improved PCG performance by generating content only on demand
Updated loading screen
Marketing now pauses automatically if the player or competitors run out of money
Added and improved multiple tooltips
UI elements updated for better consistency
Audio settings are now much more granular, especially at low volume levels