Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Match Cards: FootballEventsVersion 1.1.0
Major update

Version 1.1.0

Match Cards: Football · published 10 Sep 2026, 18:43 UTC · build 25235702

All eventsPlayers around this dateRead on Steam

Gameplay Changes

  1. Added new cards: "Cross", "Foul", "Long Shot", "Offensive Corner", "Defensive Corner", "Clear Out", and "Counterattack". Also added 2 new Pass cards. The full deck now consists of 32 basic cards, 4 draw cards, and a "Time Card".

  2. Since there are now more ways to score (penalties, corners, long shots), the goalkeeper's base save rate has been increased from 50% to 63%, and the save rate when using a drawn goalkeeper card has been bumped from 83% to 100%.

  3. The "+Shot" draw card has been buffed: it now reduces the goalkeeper's dice roll by 3 instead of 2.

  4. Penalty scoring chances have been slightly improved by adding a second "Delayed Reaction" card to the goalkeeper's deck.

  5. In-match penalties can now be triggered by playing the "Foul" card.

  6. The "Foul" card can also be played to earn a penalty during stoppage time.

  7. You can now pass your turn up to 3 times in a row (previously 2).

  8. The maximum hand size has been increased to 6 cards.

  9. Team strength levels are now more diverse: Very Strong (6/6), Strong (5/6), Average (5/5), Weak (4/5), and Very Weak (4/4).

  10. For better gameplay flow, the system now automatically tops up your hand to 6 cards. However, the core team strength differences are still maintained. For example, if you play a 4/5 system (4 cards in the first half, 5 in the second) against a 4/4 opponent, both players will have 6 cards in the first half. In the second half, you will have 6 cards, while your opponent will only have 5.

  11. Changes to the dice roll, where a high number is desired by the roller.

Visual Changes

  1. Card conditions and effects are now represented by clear, symbolic icons. Hovering over an icon displays a tooltip explaining what it means.

  2. You can now rearrange cards in your hand during a match. This can be done with or without animations (via the "Animated Hand Sorting" option).

  3. Added on-pitch ball animations for penalty kicks.

  4. Expanded on-pitch ball animations to include new plays: long shots (both on and off target), corner kicks, and throw-ins.

  5. Added in-match keyboard shortcut hints for players who prefer a keyboard-only setup. These hints appear automatically after 3 seconds of mouse inactivity.

  6. Added new background scenes: a locker room (with jersey variants) for the tactics menu, a warehouse for the options menu, and stadiums (day and night) for matches.

  7. Added drop shadows to the cards.

UI Changes

  1. The help page can now be navigated using Page Up, Page Down, Home, End, and the Up/Down arrow keys.

Bug Fixes

  1. Fixed crashes that occurred when launching the game without hardware acceleration (using the --disable-hw-acc flag). Note: Changing the language in the options menu is still disabled when hardware acceleration is turned off.

More from Match Cards: Football

Other announcements

All events
Match Cards: FootballGame update29 Aug 2026Version 1.0.7Added a moving ball on the pitch to show the current position of play. · Replaced blocking modal popups with non-intrusive in-game messages such as "+1 Action", "Saved!", etc. · All tournaments are now displayed, including locked ones.Match Cards: FootballGame update19 Aug 2026Version 1.0.61. Hot fix a crash that could occur when using the popup opened by pressing Escape during a match.Match Cards: FootballGame update18 Aug 2026Version 1.0.51. Add tooltips showing the number of actions and ball possessions on the end-of-half board. 2. Add blue dice. Fix dice roll repetition logic. 3. Improve the CPU algorithm. 4. Update the Phaser engine to version 4. 5. Fix a bug that allowed swapping a card during an exception shot in stoppage time. 6. Fix a bug where a card could be played face down during a replay.