
Today’s patch brings two new classes, many improvements, and a new Custom Match mode for you to experiment and have fun with.
Also some players have expressed concerns about the number of patches... so I’d like to clarify that this pace was specific to the first week of Early Access. I wasn’t expecting so many players to jump in... test the game and report bugs.
From now on, any critical issues will still be addressed as quickly as possible.. but balance and content patches will be released once per week.
I’ll also open a Beta branch to test changes before going live. And rest assured that none of the patches have broken save files or forced you to restart, and I will do my best to keep it that way.
Thank you and notes below: EARLY ACCESS 0.40.1
New Features
Custom Match added to the main menu: up to 5v5, Levels 1–100, arena selection, random teams and local co-op/versus.
New class Warlock: curse based summoner with meteor delivered Oxibroxi.
New class Timesworn: melee bruiser who delays damage and clears debt by attacking.
Shiny fighters: Holographic card. 1/5000 chance, +20–40% base stats, guaranteed Excellent affinity and increased Market Value.
Named Leaders: recruitable from Season 5 for 25,000 Renown + 500,000 Gold. One per roster, no trading or Challenge Tower.
24 new Relics: 16 Common, 4 Rare, 4 Legendary. Blink Ring replaces Dash with Blink.
You can have duplicated Relics now.
Every legendary Relic now has a unique VFX when equipped in battle.
Improved
New orbiting effects for every legendary and specials rare Relics.
Rewritten descriptions for all 48 classes, with Class Mechanic Codex sections.
Color coded Market stats, future Club upgrade tooltips and improved Archive relic panels.
Cross division relic trading, World Registry and direct quotes. Copy limits: unlimited Common, 10/Rare, 3/Legendary; two Legendary Relics equipped per club.
Specific Teammate healing priority, saved Season Reviews and banner changes for 5,000 Gold.
Roster multiselection, bulk assignments, group dragging and Undo.
Improved Custom/Draft controls, previews, rewards, formation tools and combat breakdowns.
Gameplay
Reaper damage increased.
Bullbreaker: HP 380→350, damage 10→9.
Silence allows basics/dashes now. Lina Gem no longer grants DEF.
Reduced natural backline preference; ranged retaliation threshold is ~24% equivalent max HP damage now. Natural melee targeting can respond to nearby attackers after two hits totaling 6% max HP within 3s. This is without tactics, so Focus Backline unchanged. Ranged DPS should be able to dish out more damage before getting the aggro.
Smarter future AI stat choices and named team recruitment preferences. Pure Supports excluded from automatic 1v1s.
Fixed
Fixed Rare Relic Choice blocking access to the inventory.
Fixed AI automatic stat choices. Future choices now consider current stats, role and learned summons; existing allocations remain unchanged.
Fixed Necromancers Fear Me not being used correctly.
Fixed Blackguards failing to cast Iron Gate.
Fixed Dread Howl range checks to account for its actual radius and evolutions.
Fixed Hunters and Witch Hunters failing ranged trade requirements.
Fixed incorrect trade role classification for several classes.
Fixed Shadow Priest being counted as DPS.
Fixed season rollover restoring outdated rival rosters and duplicating Champions.
Fixed Time Chamber scrolling back to the top after clicking Level Up.
Fixed Intel Archive losing its scroll position when opening entries.
Fixed Chaos Thunder Cup displaying a misleading League Points reward.
Fixed missing UI symbols by adding bundled font fallbacks for Linux/Proton.
Fixed the mouse cursor remaining hidden inside Tactics and its dropdowns.
Fixed formation presets restoring their opening duration without updating the slider and displayed value.
Fixed fighter portraits using default class appearances instead of saved variants.
Fixed Academy previews rerolling enemy abilities when reopened.
Fixed Earth Spike and Earth Nova damage appearing under “Other” instead of their ability entries.
Fixed missing veteran growth when resolving pre-Level 20 stat choices late, including affected mastery calculations.
Fixed missing progression choices after Rebirth and Development Tome interactions.
Fixed Mirror 5v5 ignoring automatic/manual.
Fixed Lancer aiming and casting abilities issues.
Fixed revived HP incorrectly counting as healing.
Fixed Arcane Barrier interactions,
Fixed Rockscar wall interactions.
Performance
Optimized battle prewarming, Market/relic and processing post battle.