
Eslabong now has Overwhelmingly Positive reviews! Thank you to everyone who helped make this happen. I’m more motivated than ever to keep improving the game.
EARLY ACCESS - 0.35.1 NEW CONTENT
New class: The Rockscar is here (no, not a rock star).
New Chaos Thunder formats: 2+2 vs 2+2 and 3+3 vs 3+3 alliances, with shared BO5 scoring, fixed teammates, co-champions and ally indicators. Season 1's first Chaos Thunder is always 2+2.
New Club Activity: Draft Cup! Draft teams from a shared mercenary pool in roundrobin order (2v2–5v5), then compete in an eight team bracket. It has scaling Renown costs and a four week cooldown. Win to choose and keep one drafted fighter!
Added Champions Tournament: Champion only 1v1s with Renown rewards.
Search Rival Rosters now covers all six divisions. Inspect external fighters and make Gold, swap or combined offers, though information is limited outside your division.
Named teams are better distributed in new campaigns: 8 in Division I and 3 in each other division. Reaching Season 15+ unlocks the Veteran profile: full Codex from the Main Menu and no Renown requirements for classes.
ADDED & IMPROVED
Metronome counts multi-hit/AOE abilities once per cast; DoTs no longer advance it. Healing remains at 8% max HP. RIP spin to win build.
Improved corpse abilities: resurrection/summons reserve corpses, retarget when needed and resist normal attack interruptions.
Improved Legendary relic drop scaling after obtaining one in a season; the previous season long penalty wasn't fun.
Rare and Legendary abilities now have more Market Value impact.
Rebalanced future DEF growth: Tanks 1.35×; Melee DPS 0.95×; Controllers/Hybrids 0.85×; Supports/Ranged/Rogues 0.70×. Only affects new fighters.
PWR only affects 65% heal, down from 85%. % based heals have been rebalanced with longer CD.
Cleric is now correctly classified as Support.
Champions Tournament costs 10,000 Gold, has a five week cooldown and awards 100–500 Renown based on progress.
Rotating class tournaments now use real fighters from all divisions and randomized entry fees.
Academy 3v3 selection previews the next three opponents.
Added Codex entries for Mistake Chance and Fighter Milestones.
Direct offers now include VIEW FIGHTER without losing the configured offer.
HQ level 6 raises max roster to 30; level 7 to 35. But prepare your wallet!
Standard AI clubs target more fighters for rotation, improving market movement.
Challenge Tower remembers filters, search and sorting when navigating Roster/Club.
Improved Overview, Match Preview and Feed filter styling.
FIND RANKED MATCH now uses the orange available-match style.
Removed outdated “The choice is permanent” specialization text.
FIXED
Lightning Mage rarely using Discharge because allies triggered friendly-fire restrictions.
Corpse abilities wasting casts when another effect used their target.
Challenge Tower rejecting veteran-growth model v3 and legacy inactive skill upgrades.
Relic cooldown reduction missing from ability tooltips.
Blade Mail reflected damage appearing under “Other.”
Lord Gidengard/Clerics refusing to use Guiding Orb offensively in 1v1/melee combat.
Follow Weakest healers using the wrong selection criteria.
Target Weakest using HP percentage instead of lowest current HP.
Wrong overhead-bar colors for allies in alliance battles.
Buttons/icons shifting vertically when hovered, pressed or opened.