Game update

EARLY ACCESS - 0.31.15

Eslabong · published

EARLY ACCESS - 0.31.15

New patch is live.

Last night we added the Form/Stamina system, and opinions have been quite divided. Personally, I like the system, i think it encourages squad rotation and forces both the AI and the player to take more risks.
But I don’t want to force any feature or setting on players. So you can now disable Form even on the hardest difficulty now. Existing saves can disable it from the settings, while new saves can toggle it off when starting a campaign.

Thank you for playing! Small changelog below:

- Form can now be disabled in any setting. You can start an infernus run without form if you want.
- Infernus threat also increases chest drop chance, rewarding players playing in the highest diff and having a tool to counter the scaling stats of enemies.
- AI brains will now properly value their top-ranked fighters and won’t sell them as easily.
- AI is now more likely to buy relics that provide only a marginal bonus. It was previously too selective, but will now buy more common relics if it has enough gold.
- Fixed music issues when right-clicking and opening context menus.
- Performance improvements at the start of battles.
- Increased Scouting Office fighters from 6 to 10
- Fixed Growth styles tooltips to show the correct amount (30 good, 60 excellent)
- Increased Market movement for both relics and fighters.
- Improvements to the AI brain market logic.

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