迷家 mygohome · published
Hello everyone!First, I want to thank every player who participated in the Playtest again. Your feedback has helped me enormously.I'm happy to announce that the official Demo will launch at the end of this month. The Demo will include the game's first three nights and the corresponding daydream scenes.Compared to the Playtest version, this Demo includes the following updates:Difficulty Improvements
The difficulty of Nights 1 and 2 has been greatly reduced, so new players can get familiar with the monster mechanics and resource management more easily.
The penalty for the Night 3 bathroom monster Chariot's door-breaking has been increased; players can no longer survive until daylight by simply ignoring Chariot's mechanics.
Controls and Visual Presentation
The player character's portrait has been completely redone.
Movement has been changed from four directions to eight directions, making controls smoother and more fluid.
Fixed an issue where the character could clip through objects in some situations; the portrait now displays correctly on scene objects.
New Interactions and Presentation
Added more detailed interaction animations for some items, making interactions feel more tactile.
Improved the emergency-use visual presentation of the Crown item, making critical moments even more stylish.
Added a new visual for Chariot's door-breaking on Night 3, so successfully stopping it feels much more powerful.
Pacing and Bug Fixes
The prologue pacing has been sped up, so players no longer need to walk a long way to reach Night 1.
Fixed several bugs that occurred under certain circumstances.
If you're interested in this 2D hand-drawn survival horror game, feel free to add it to your wishlist. You'll be notified as soon as the Demo goes live.Thank you all for your support!