The GloomDelve demo is out now: the first 10 floors of the Mad Wizard's hundred-floor dungeon, boss fight included. Nothing is watered down — same real-time crawling, same power cards, same co-op, same wizard narrating every death. There's just a velvet rope across the stairs at floor 10.
The Goblin King — shove open the Great Door into his sealed arena, with its own entrance
cinematic and two signature relics if you put him down.
Power cards — the wizard deals you a hand on entry and again off the boss. The hand is
uncapped. Stack them and find out what breaks.
Local split-screen co-op with a second controller, or online with proximity voice chat.
5 classes and 4 races to start, plus lore pages hidden in these floors that permanently
unlock more — the Necromancer, two extra races and a colour coat are all findable before floor 10.
GloomDelve releases 17 November, and it'll be at Steam Next Fest in October. Between now
and then I'm doing one thing above all others: making those first ten floors as good as they can be.
If you play it, tell me where you got stuck, bored, or confused — especially in the first fifteen minutes. I read everything.
— Nick, UNiT STUDIOS