Greeting blacksmith! Welcome to the development log of Smith’s Chronicles, June 2026. There are plenty of development updates and some event attendance we can share with you.
We want you, the blacksmiths, to feel attached and connected with the townfolks. So we polished their illustrations to make them more expressive, and each of them feels unique.
Get to blacksmithing action sooner! Based on our early playtesting feedback, we’re improving the pacing of early quest flow. While you’re immersing yourself in the early story of the smith coming back to Grandall, you will experience the early smithing quest more naturally with less friction and time wasted.
To make you get to know Grandall, Townfolks, and your job as the blacksmith better in the early games, we added more intro scenes to the game.
As developers from Indonesia, we’re grateful to be participating in the Southeast Asian Games Showcase 2026, the biggest digital gaming showcase in Southeast Asia! Thank you, SEAGS Team, for holding this amazing event!
We’re also participating in the Cozy Job Simulator Sale 2026! Cozy Job Simulators Sale 2026 celebrates cozy, satisfying, and charming games about everyday jobs!
That’s all for this month's update! Hopefully, by reading this, you’re looking forward to the future of Smith’s Chronicles. If you have any feature suggestions or inputs, please let us know by commenting on your ideas in the comments section below!