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Wizard Warfare 2: Cephalopod WarsEventsRelease - Version 1.0.61414836 (21) Now Live!
In-game event

Release - Version 1.0.61414836 (21) Now Live!

Wizard Warfare 2: Cephalopod Wars · published 13 Jun 2026, 02:04 UTC · build 23711417

All eventsPlayers around this dateRead on Steam

This is a release to improve the following areas:

Change List:

  • Balance - Air Elemental health and damaged reduced slightly

  • Balance - Physical Flight gives Accuracy penalty

  • Balance - new units

    • Zombie Wolves, Zombie Bears, Harpies (and lairs), Cherub Archers, various Zombie Animals

  • Balance - new spells

    • Summon Zombie Wolves, Summon Zombie Bears, Summon Harpies, Summon Harpy Storm Witches, Summon Cherub Archers, Incandescence

  • Balance - new unit effects

    • Fearless (separated from Mindless), Incandescence, Disoriented

  • Balance/Feature - New Game Caster Randomness 'Always' setting added

  • Balance/Feature - New Game random or fixed bonus minor path options for player wizards

  • Balance/Bug Fix - Goblin elites should have poison weapons

  • Balance/Bug Fix - Skeletal/Zombie damaged weapons should lose poison

  • Balance/Bug Fix - Zombies lose Physical Flight

  • Bug Fix - Raze City not always triggering team recalculations correctly

  • Feature/UI - battle setup dialog 'reset defaults' option

  • Feature/UI - battle setup dialog opens from battle confirm dialog for all involved military

  • Performance - various improvements to battle simulation times

  • UI - derived template unit types (Skeletal/Zombie/Reanimated) shown in unit help

  • UI - unit info dialog buffed/debuffed stat colors

  • UI - unit info dialog detailed stat calculation tooltips

  • UI - help dialog back button added

  • UI - various typos fixed and visual improvements

Please contact us at [email protected] or on the Steam discussion forum if you have any issues.

More from Wizard Warfare 2: Cephalopod Wars

Other announcements

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Game update14 May 2026Patch Release - 1.0.61404954 (20) Now Live!This is a small patch release to improve the following areas: Change List: · Bug Fix - upgrading squad incorrectly sets experience level to zero · UI - 'Lair Created', 'Lair Destroyed' notifications · UI - various typos and description fixes Please contact us at [email protected] or on the Steam discussion forum if you have any issues.Game update10 May 2026Patch Release - 1.0.61404535 (19) Now Live!This is a small patch release to improve the following areas: Change List: · Balance - caravan transfer range set to double City Density minimum distance · Balance - raw materials storage increased by buildings · Balance - at maximum research, surplus research is converted to mana · Bug Fix/Balance - Neutral Monsters replenish/reinforce when spawning a new captured lair · Bug Fix - lairs not re…Game update1 May 2026Patch Release - Version 1.0.61403639 (18) Now Live!This is a small patch release to improve the following areas: Change List: · Balance/Feature - new game config setting 'City Density' · Balance/Feature - new game config setting 'AI Settlements' · Balance - initial city density reduction (ongoing) · Balance/Bug Fix - 'Arcane Jewels' group added to Jeweller pre-reqs · Balance - Coral added to 'Precious Jewels' group (Jeweller) · Balance - Mana C…