Added Red Crowbar
Added Green Crowbar
Added Small Military Backpack
Added Butcher Knife
Added a new in-game topographic map, as requested by many players.
Players can now open the map by pressing M button, during gameplay to check their location and navigate the world more easily. This should help with finding roads, understanding the world layout, and moving between points of interest.
Bandits received a major visual update with new faction-based skins and combat roles.
Added 5 Forest Military skins:
Captain
Heavy
Rifleman
Shotgunner
Sniper
Added 5 Desert Military skins:
Captain
Heavy
Rifleman
Shotgunner
Sniper
Added 6 Forest Savage skins:
Captain
Heavy
Rifleman
Shotgunner
Sniper
Butcher Shotgunner
Added 6 Desert Savage skins:
Captain
Heavy
Rifleman
Shotgunner
Sniper
Butcher Shotgunner
Added new zombie types:
Crawler
Feral Ghoul
Decayed Zombie
These new zombie types should make infected areas feel more varied and less repetitive.
Mountains are now taller, making the world feel deeper and more enclosed
Updated the colors of several buildings for better visual variety
Reworked some enemy zones by replacing zombie-only areas with bandit-controlled areas
Fixed several lakes where water was only visible on the surface and disappeared when the player moved deeper into it
Zombies are no longer as overpowered
Reduced zombie sight detection
Reduced zombie hearing detection
Zombies should no longer instantly detect the player from unrealistic distances
Bandits are still a menace
The world should now feel more alive, more hostile, and less predictable.
With new bandit factions, more zombie variety, and better navigation with the in-game map, exploration should feel more rewarding while still keeping the survival tension.
We are continuing to work on enemy variety, world improvements, balancing, loot, and overall gameplay polish.
More updates are already in progress.
Thank you to everyone playing, reporting issues, and giving feedback.
As always, let us know what you think about the update and what you would like to see improved next.