Hi everyone, and welcome to another dive into the progression of VoidBound!
The team has been busy pushing Jaee further along, with new artwork, a major story milestone, and continued work on gameplay systems and stability.
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Jaee Hangar Assets
Work on the Jaee continues with, elements of the Hangar section moving further into the rendering stage. We're also implementing a number of special fixes for the walls and other location barriers that were missed in the concepting stage.
Plaza Lineart
The West Tower entrance, on the other hand, has now moved into the lineart stage.
Urtu Soldier Art Remake
The Urtu soldiers are receiving a fresh round of concept work as we revisit and remake the Embassy scenario design.
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Jaee Dungeon Main Quest Complete
We're very happy to report that the Jaee Dungeon's Main Quest is now fully written! This is quite a substantial piece of VoidBound's core story, and completing it marks a major milestone in development.
First Enemy Encounter Scene
We're now beginning to conceptualize Caly's first Enemy Encounter Scene with the denizens of the Jaee Dungeon. More trouble awaits her beneath the surface...
Bringing the Dungeon Together
Our writer remains on hand to blend new elements coming in from the Art Team as the dungeon itself continues to take shape. This is to ensure that the story and the actual environments being created all gel together naturally.
The Beginning of the End
With this part of the story now complete, we've begun brainstorming what will lead into the epic conclusion of game' storyline. Stay tuned for more in the coming weeks, though we'll do our best not to spoil too much 👀
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QTE Refinements
More refinements have been added to the QTE system as we continue absorbing the feedback and polish the mechanics further to improve the overall experience.
New Bounty Quests
Work has begun on implementing the new Bounty Quests, giving Caly even more opportunities to seek out trouble, and hopefully walk away with something worthwhile.
Combat Crash Fixes
We've also fixed a few combat-related crashes that were recently reported, though we're continuing to stress-test the solution to ensure the fix remains stable.
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That's all for this week's report!
As always, thank you for tuning in once more. There's plenty more to come! 🚀
Kind Regards,
Cursed-Atelier Team
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