
Hi everyone,
Creatures drop loot. A chest pops out on the finishing blow, bosses hand you a pick of three rares, and there are 13 items in the demo. They don't sit in your bag being passive: some go on a creature, some go on the board, some ask what you're trying to do before they do it.
Getting elements works differently now, and so does paying for them. One ROLL throws your whole hand instead of one die at a time, the price climbs as the rounds go up, and the hand stacks to three. Bosses pay out in elements, including the boss that just ended you. Spares you don't want can be sold. The upshot is that the pre-run die is no longer the whole story of what you'll have access to, and gold buys different things than it used to.
Beating the run isn't where it stops. Three ascension rungs sit in the Dice Builder, each one tightening the economy, buffing PvE and splitting your die. Best result per rung goes to your profile. This is the part I most want played into the ground, because it's where the demo stops being a demo.
On top of that: the game got a full visual pass, most creature sprites were repainted, and there's a lot of balance work in here based on measured win rates rather than my guesses, plus a pile of UI and UX fixes across every screen.
There's a bug report button in game. Stage 2 exists in this shape because people used it.
See you on the ladder.