🏰 Ascension Recovery
🟠 Ascension gates now follow the intended curve: Floor 2,000 for the first Ascension, Floor 3,000 for the second, then Floors 5,000, 7,000, and 2,000 floors farther for each later Ascension.
🟠 Auto-Ascend now works with Auto-Combat both online and offline. Clearing the selected gate automatically Ascends, returns the active Tower to Floor 1, and continues climbing.
🟠 Characters affected by the post-Ascension zero-XP issue receive a one-time restoration of missed Combat and Hitpoints XP based on the floors they cleared. Normal Tower enemy XP remains unchanged.
🟠 Divine Gear now keeps growing across every Ascension. Every floor cleared in every run contributes to permanent Divine progress, and every 100 cumulative floors grants another Divine Level. Divine items are never reset or removed.
⚒️ Gathering & Crafting Progression
🟠 Fixed a gathering + crafting bug where they were both the same level as Combat.
📖 Clarity & Reliability
🟠 The player stat previously labeled Attack Speed is now consistently called Haste. Haste reduces the delay between auto-attacks and shortens ability cooldowns; its formulas and balance are unchanged.
🟠 Nightmare Dungeon recipe routes now show how many of their four recipes you have actually discovered.
🟠 Fixed clean profiles becoming stuck while loading their first character when no saved music-volume value existed.
+ Fixed other QoL's and smaller bugs that were reported the past day. I'll keep delivering 1-2 deployments a day, if I forget something let me know 🙂