- Added a Statistics tab to the resource tree UI to track production of specific resources over time
- Production tab now shows both theoretical and actual production/consumption
- Copied building settings can now be mass-pasted with Ctrl+Shift+V
- Buildings now give visual feedback when hovering over them
- Refined connection finding and assisted placement
- Increased Undo stack limit from 10 to 50
- Power generator consumption labels no longer shrink to a smaller font than necessary
- Fixed exploit where speeding up belts with potions made the upgrade permanent via save/load
- Fixed exploit where strategically switching recipes could cause a production burst
- Fixed blueprint undo for blueprints placed onto already-existing buildings
- Fixed merchant spawn time being affected by when the game was saved/loaded
- Fixed active Potion Cauldrons not showing brewing particle effects after loading a save
- Fixed issues placing conveyor belt curves in crowded environments
- Fixed buildings placed during a power outage and deleted after power returns subtracting too much power usage
- Miscellaneous placement bug fixes