Cosmic Crumbs: Bakery Simulator Demo · published
Recently, I've been focusing on making the bakery feel more alive by replacing instant interactions with fully animated systems. My goal is to make every action in the bakery satisfying to watch.
The preparation process is now fully visible. Instead of an order being completed instantly, each product is placed onto the tray one by one.
Once the tray is ready, the products are baked using the new beam effect. I'm still polishing the timing, visuals and sounds, but the entire production process already feels much more dynamic.
The oven is only the beginning. Over the next updates I'll continue improving many of the systems players interact with throughout the bakery.
The robot assistant is also getting a complete visual upgrade with a new model, improved animations and more personality.
Instead of market deliveries simply appearing, they'll arrive at the delivery point through a dedicated teleportation device with its own animation.
Customers will no longer appear instantly. They'll arrive through their own teleportation platform, making the bakery feel much more alive and connected to its space setting.
I'm also working on adding decorative objects that let you personalize your bakery. Later on, decorations will become more than visual—they'll also influence gameplay by encouraging customers to leave bigger tips.
The next interactive system I'm currently working on is a fully animated trash disposal process, with more interactive bakery systems planned afterwards.
The trash disposal process is also being transformed into a fully animated interaction. Similar animations, visual effects and improvements will gradually be added to other bakery systems, including customer arrivals, market deliveries and many of the interactions mentioned above.
Thank you for following the development!