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Elementers PlaytestEvents1.7.0
Game update

1.7.0

Elementers Playtest · published 14 Jul 2026, 19:29 UTC

All eventsPlayers around this dateRead on Steam

▪ Trigger zone for new npc doesn't triger dialogue on client
▪ Srv Change dialogue Id doesn't also recalculate the dialogue size
▪ won't click if pointer is on invisible Ui
▪ Fixed music fading in the wrong side tutorial
▪ Fixed using abilities when clicking UI
▪ No rnd events in vs aI?
▪ 1 new mission
▪ 1 new enemy Boomberry
▪ Make tutorial stage 2 spike path collider ignore raycasts
▪ kid npc sometimes gets stuck in the tables in stage 2 tutorial
▪ Add a video overview for the health bar
▪ add a video overview for the objective arrow
▪ Add food tooltip on hover
▪ Missions hub ability Ui not visible for clients
▪ Air Dash particle on dash spawns on top of the entity instead of behind it
▪ Gore blood particles and blood puddles + gore toggle option in settings
▪ Random encounters
▪ Camera shake on abilities and camera shake option in settings
▪ burned effects on npc/map
▪ Difficulty indicator in missions
▪ Revive heals 50% hp
Vs ai npc default diff is 3, can now fall off the map and wont' cancel abilities mid-use
▪ Try improving the introduction objectives after the tutorial, play vsAI dummy then mission, so add 2 objectives and 2 bools to check for completition
▪ Food items pick up with right click
▪ Missions descrpition bigger removed img
▪ Fixed volume slider
▪ Made pvp enalbed in missions
▪ Force zones won't spam messages
▪ props won't be stuck in pink material after transition
▪ Improved dirt material added no pebbles zones for eye rest
▪ Made health indicator more visible and does't dissapear after hitting an npc

More from Elementers Playtest

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Elementers PlaytestGame update8 Aug 20261.7.2.2Fixed tutorial roof not hiding in tutorial.Elementers PlaytestGame update8 Aug 20261.7.2.1Fixed bugs.Elementers PlaytestGame update7 Aug 20261.7.2.0▪ Added 8 random encounters ▪ Interacting with objects now stop abilities from executing ▪ 1 new mission on the new map maybe having to capture a turtle that uses earth armor ▪ 1 new map ▪ 1 new Enemy, a turtle that uses the earth armor ▪ Increase Dialogue npc Ui's size ▪ Add a sequence logic for unlocking missions, for example having to finish X mission to unlock the Y mission, otherwise add t…