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An automaton's journeyEventsBug Patch Note - June 16th
Game update

Bug Patch Note - June 16th

An automaton's journey · published 16 Jun 2026, 17:12 UTC

All eventsPlayers around this dateRead on Steam

ADJUSTMENT: Slightly reduced Elizabeth's speed (~7% decrease)

-> It felt like the difficulty bump from Raora bossfight to Elizabeth bossfight was slightly too high. Elizabeth speed was also quite fast in the later phase of the fight.

ADJUSTMENT: Further slightly increased the hp drops from destroying plants and boxes.

  • half gear 20% -> 25%

  • full gear 8% -> 10%

-> A lot of people are farming hp from boxes to get back to full health and I felt like it was taking a little too long to farm, especially later on in the game when players have more health.

ADJUSTMENT: Reworked some of the bossfights attacks. In a few cases (Liz/Gigi/Biboo/Fuwamoco/etc), the boss would continually charge at the player until they got close enough to attempt to attack them. Now, if the player continuously run away for a few seconds, the boss will stop chasing and simply attack from where they are.

-> This change should feel better for players panicking and spamming dashes.

BUG: In some rare cases, on slow machines or during lagspikes, some bosses were sliding off the screen while dashing towards the player.

BUG: Defeating Immerred now properly removes all projectiles from the room.

BUG: If you killed Calli/Kiara/Ina while on the edge of the map, you would teleport to the next area without seeing the defeat cinematic.

-> Area transition are now re-enabled after viewing the defeat cinematic

BUG: If you killed the dungeon boss while standing where the teleporter spawned, you would teleport outside the dungeon without seeing the defeat cinematic

-> Teleporter are now re-enabled after viewing the defeat cinematic

BUG: Using the Kiara Sword while on the water moving platform was making Cecilia fall off the platform.


[日本語セクションは機械翻訳ツールによって翻訳されました。不正確な点がある場合は、英語版をご参照ください。]

調整:エリザベスの移動速度をわずかに低下させました(約7%減少)

-> ラオラ戦からエリザベス戦への難易度の上昇幅が、やや大きすぎると感じられました。また、戦闘の後半ではエリザベスの移動速度がかなり速くなっていました。

調整:植物や箱を破壊した際のHP回復量をさらにわずかに増加させました。

  • 装備が半分の場合 20% → 25%

  • 装備がフルの場合 8% → 10%

→ 多くのプレイヤーがHPを全回復させるために箱からHPを回復させていますが、特にゲーム後半でプレイヤーのHPが増加した段階では、その回復に時間がかかりすぎていると感じました。

調整:一部のボス戦の攻撃を再調整しました。リズ、ジジ、ビブー、フワモコなど一部のボスでは、プレイヤーに攻撃を仕掛けられる距離まで近づくまで、ボスがひたすらプレイヤーに向かって突進し続けていました。現在では、プレイヤーが数秒間逃げ続けると、ボスは追跡を止め、その場から攻撃するようになります。

-> この変更により、パニックになってダッシュを連打してしまうプレイヤーにとっても、より快適なプレイ体験になるはずです。

バグ:処理能力の低いマシンやラグが発生した際、ごく稀に、プレイヤーに向かってダッシュしている最中にボスが画面外へ滑り落ちてしまう現象がありました。

バグ:イマーレッドを倒すと、その部屋からすべての投射物が正しく除去されるようになりました

バグ:マップの端にいる状態でカリ/キアラ/イナを倒すと、敗北シーンが表示されないまま次のエリアへテレポートしてしまう。

-> 敗北シーンの再生後、エリア間の移動が再び可能になりました

バグ:テレポーターが出現する場所に立っている状態でダンジョンボスを倒すと、敗北シーンが表示されないままダンジョンの外へテレポートされてしまっていました

-> 敗北シーンの再生後、テレポーターが再び利用可能になりました

バグ:水上の移動プラットフォーム上で「キアラの剣」を使用すると、セシリアがプラットフォームから落ちてしまう。

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An automaton's journeyGame update5 Jul 2026Bug Patch Note - July 4thBUG: On some computer with highly variable FPS or low FPS, the moving platform on water in the Fuwamoco dungeon were causing an issue where the player was "sliding" on the platform faster than the moving platform was moving. [日本語セクションは機械翻訳ツールによって翻訳されました。不正確な点がある場合は、英語版をご参照ください。] バグ:FPSの変動が激しい、あるいはFPSが低い一部のコンピュータにおいて、フワモコダンジョンの水上の移動プラットフォーム上で、プレイヤーがプラットフォームの移動速度よりも速い速度で「滑る」という不具合が発生していました。An automaton's journeyGame update23 Jun 2026Bug Patch Note - June 23rdADJUSTMENT: Made the "copy" section in the final dungeon slightly easier. -> A lot of players find this part of the game the most difficult and frustrating. As I've already nerfed the earlier dungeon with this mechanic, I'm now tackling the later dungeon BUG: Spamming dashes and attacks in a few cinematic can result in a broken state. (Lost forest with Gigi, The singing Biboo cinematics, the Ju…An automaton's journeyGame update21 Jun 2026Bug Patch Note - June 21stBUG: Using the music staff right after getting hit would sometimes make Cecilia vulnerable when she's still a music note. · Thank you Zwordsman for the bug report BUG: Loading a new game while falling in a hole or falling in water would cause the animation to finish playing in the new loaded game. Loading a new game while in the moai state would cause the player to be invulnerable permanently u…