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Ardent Wilds Demo›Events›Patch Notes - v0.5.9
Game update

Patch Notes - v0.5.9

Ardent Wilds Demo · published 3 months ago

All eventsPlayers around this dateRead on Steam

Patch notes for game version 0.5.9 (June 10, 2026)

World & Generation

  • Added pre-generated worlds so new games load faster without live worldgen.

  • Runtime worldgen has been temporarily disabled as it caused some issues on certain older hardware. (Though it will keep functioning for old worlds.)

  • Added main menu UI for selecting and loading pre-generated worlds.

  • Improved floating island generation in the Plains biome, and added some new rewards to them.

Mining & Digging

  • Reworked digging/mining — smoother targeting, faster digging, and improved behavior.

  • Improved Shovelpick placement gizmo so it doesn't obscure what you're doing as much.

  • Updated terrain mining durations and tool tier requirements for several voxel types.

Combat & Abilities

  • Added Poison Dagger Throw ability with new VFX.

  • Added visual model for the Poison Coated Shiv.

  • Added Magic Missile VFX and SFX.

  • Added wind, frost, poison, and fire hand-casting SFX.

  • Fixed Shockwave ability VFX and SFX.

  • Improved Rend ability VFX.

  • Fixed fireball SFX.

  • Fixed targeted ability telegraphs not rendering on ceilings.

  • Fixed swimming direction being locked to forward while casting abilities.

  • Added ability icons for Hoe, Shockwave, and Teleport.

Intro, Quests & NPCs

  • Fixed the House Party quest not completing when talking to or summoning Elder Krug.

  • Tweaked Krell NPC casting animations.

  • Fixed intro dialog lore text in several places.

  • Polished the intro sequence with some new animations, dialog and props.

  • Fixed multiple bugs in the intro scripting.

Mines & Minecarts

  • Updated mine POI visuals, cobwebs, improve rail trackbed colliders, and cave generation noise.

  • Changed some mine interior visuals.

  • Improved minecart behavior and added minecart SFX.

  • Added ability icons related to minecart-related changes.

Audio

  • Added water, swimming, door opening, and chest opening SFX/VFX.

  • Added Zyrrhak boss fight music.

  • Fixed many SFX category assignments so sounds play in the correct contexts.

  • Added area-based audio reverb for more atmospheric sound.

  • Added various UI interaction sounds.

  • Fixed audio tracks sometimes ending prematurely.

UI & Menus

  • Updated main menu with a new game logo and layout fixes.

  • Added a dark background behind dialog text for better readability.

  • Fixed dialogs incorrectly appearing when the speaking entity is out of range.

  • Added "Coming Soon" labels to some unavailable crafting recipes.

  • Updated app icon.

  • Fixed some minor UI rendering issues when textures haven't loaded yet.

  • Fixed some UI layout issues in certain menus.

Visuals & Models

  • Fixed a lot of models incorrectly receiving decals (projected textures, telegraphs, ...)

  • Updated VFX for poison dagger throw.

  • Improved visuals for several abilities.

Miscellaneous Bug Fixes & Stability

  • Fixed slimes and other creatures sometimes facing the wrong direction.

  • Fixed lantern rope length behavior.

  • Fixed an issue where mobs would not appear to have certain status-effects client-side, causing a desync in max-HP and some similar issues. This primarily affected creatures spawned by the Wave-based Aetherium Conflux.

  • Improved physics behavior to allow stepping over small obstacles to reduce players & creatures getting stuck.

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