Paper Towel Royale Demo · published · build 23037995
Basketball:
- There are now 2 bigger barriers as opposed to 4 smaller barriers for the goal
- Increased max throw speed from 15.5 to 17
- Overhauled grasslands bball maps
- Increased 3 pointer distance from 5.5 to 7 units
Passive healing:
- Increased time without damage until passive healing starts from 5s to 6s
- Increased time between each passive heal from 1s to 1.5s
- Decreased passive heal amount from 25 to 15
Added a text popup on heal
Sounds:
- Added sindownlifer to game intro
- Added cinematic boom on round start
- Added healing sound
- Improved kill streak sounds
- Improved bat hit sound
- Improved desert eagle shoot sound
- Improved minigun shoot sound
- Improved rock explode sound
- Balanced item pool
NEW ITEM Health Pot:
- Throw to spawn in a lingering health area of effect
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Rock:
- Increased overall size
- Increased throw force form 27 to 29
- Increased max damage from 67 to 90
Grenade:
- Increased explosion size slightly
- Explosion damage is now more consistently good
Gatling Gun:
- Increased damage from 2 to 2.5
- Increased knockback from 1 to 2
- Sound no longer fades in
Bat:
- Increased sprite size
- Increased minimum damage from 10 to 25 and max damage from 25 to 45
- Increased knockback from 40 to 75
- Increased swing angle from 90 to 120
- Increased lungeforce from 12 to 14
- Increased swing duration from 0.25s to 0.4s
- Decreased durability
- Reduced input storing (it stored a bit too much)
- Added white flash on damaged
Cactus:
- Increased throw force from 17.5 to 20
- Increased contact damage from 9 to 20
Sponge:
- Added team outline depending on who threw it
- Fixed where you could catch thrown sponges while they were releasing projectiles
- Fixed where it would go through tubes even when you were holding it
- Increased size to make it easier to block attacks
Hammer:
- Increased damage by 1.25x
- Decreased hammer lunge movement multiplier from 9 to 4.5
- Nerfed normal movement when this special is active to 30% movement speed
- No longer automatically throws when player dies while it's active
Bubble Blower:
- Should be faster to pop now and harder for enemies to counter
Chump:
- Reduced shots per clip from 15 to 12
- Increased recoil force slightly
Desert Eagle:
- Decreased fire rate slightly
- Decreased shots per clip from 8 to 6
- Decreased reload time from 1.6s to 1.5s
Zapper:
- Increased range slightly
- Increased fire rate slightly
- Increased shot force slightly
- Increased recoil force
- Reduced volume of 3 pointer score ding ding ding
- Reduced volume of boomerang fly slightly
- Modified the required experience per level curve
- You can now pick up items without FULLY unrolling, just by starting to unroll
- Fixed where you would get "Team Player" medal when you were the only one on your team.
- Fixed where you couldn't pick up boomerang after dropping it