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Shattered Pixel Dungeon›Events›v3.2.4
Game update

v3.2.4

Shattered Pixel Dungeon · published 12 months ago · build 19976543

All eventsPlayers around this dateRead on Steam

Hey Dungeoneers, as promised here's v3.2.4! This is hopefully the last patch with major technical improvements following v3.2, but it's a doozy.

In addition to more mobile improvements, there's also a just recently finished overhaul to the title screen background!

Note that both of the big new things in this update are likely to have a few quirks. If something seems out of place please let me know! I do expect to do one or two more patches after v3.2.4 to fix any minor issues that crop up.

Here is a full list of changes:



New Title Screen Background!


Shattered Pixel Dungeon has a new title screen background, with art by Aleksandar Komitov!

This new background is meant to both extend the classis archs, and tie the title screens more directly to the region splash arts! It features randomly selected floating fully rendered chunks of dungeon in front of an arch back-layer.

Currently the background most strongly ties into the sewers region, but we have plans to add more variants in the future, one for each dungeon region!

Mobile Status Bar and True Fullscreen!


Shattered now renders in true fullscreen on most mobile devices!

The status bar at the top of the in-game UI has been modified to work around small and medium sized hole punches and rounded corners on modern displays! This includes the dynamic island on modern iPhones. Thanks to these adjustments it's now possible for the UI to move up and for the game to display in true fullscreen during gameplay! Devices with larger cutouts like full-sized notches will unfortunately still have a dark bar on the top, as there isn't room for the UI.

This also comes with a few other benefits for all mobile players. The XP bar has been moved and is now much more visible, and the hero buff bar now supports two rows, rather than compressing as heavily when there are many buffs at once.

v3.2.4 Beta Tweaks


During v3.2.4's short beta I got a lot of good feedback about the new UI, and have made the following tweaks to address feedback before full release:

- The HP bar can now shrink and/or reposition slightly if it would otherwise be cut off by a display cutout. The HP bar should shrink by about 20% at most.
- Adjusted buff bar layout logic to reduce cases of top row getting slightly cut off by display cutouts on Android.
- The menu pane on the right will now move to the left if there is room to do so and it would otherwise be cut off by a display cutout.
- Slightly increased the permissiveness for what cutouts the game will try to render into. This should let the game render in true fullscreen on some devices with hole punches that it couldn't previously.
- Improved how buff bar layout handles iOS dynamic island at smaller scale values.
- Renamed the 'fullscreen' setting to 'hide navigation bar' or 'hide gesture bar' on mobile.

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Community15 Aug 2026Coming Soon to Shattered: The Vault Quest!(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Dungeoneers, after far too long of a wait, v4.0.0 is finally ready for beta! This update ended up ballooning in size from just adding a new quest, I'd say it's arguably Shattered's biggest update yet at this point! There's a massive new quest, a bunch of new in-game art, 6 new enchantments, a…Community28 Jul 2026Status Update: v4.0 Beta Soon!(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Dungeoneers, time for a little update! Just about 2 months ago I gave an ETA that v4.0 would be ready for beta in July, hopefully earlier in the month. We're now reaching the end of July, so how's that looking? v4.0 is extremely close to being beta-ready, but to ensure that it's not rushed (a…Community1 Jun 2026Coming Soon to Shattered: New Enchants and Pixel Art!(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey folks! Sorry for the extended wait, I'm back with some news on v4.0 and a new ETA! Unfortunately v4.0 is still a little ways out, it's ended up as a much bigger update than expected! Currently I estimate that v4.0 will ready for beta sometime in July , hopefully earlier in the month. In this…