Travel to any body outside the starter systems and lay the foundations for 5,000 each of Ingots, Refined crystals, High end crystals, Propulsors and Nanoconductors. The body type you pick grants a permanent 10% XP bonus to one activity for as long as the base stays there: Battling, Gathering, Crafting or Exploring. And you never have to go back for it. Modules are used, upgraded and collected from anywhere in the galaxy.
Modules open one at a time, paid in Stellarium, and each unlock costs more than the last.
Every module upgrades in two directions: level, paid with that module's materials, and tier, paid only with Stellarium. Passive modules run on an upkeep charged in credits, and clearing your daily quests covers most of that bill.
Aeroforge: Aerolite
Cryovault: Cryovita
Ferric Mill: Ferricrystal
Prism Nexus: Luminaris
These four are what your base modules level up with, and what PvP gear upgrades are paid in.
Your four PvP gear pieces can now be upgraded. Each piece adds the stat you pick for it to your clones, and they carry that setup into both Squadron battles and the PvP Arena.
Your crafting level scales every piece on top of that, so a crafter brings stronger gear into the same fight.
New technology skill: Base module efficiency boost, multiplicative on top of every module's output.
New catalyst stat: Base upkeep reduction, which now drops and can be crafted.
Anomaly is obtainable and tradeable on the market.
New Base Building categories in Rankings and Achievements.