First off we just want to say (nay, shout) THANK YOU!!
We have sold nearly 3000 copies and are rounding the corner to 50 Reviews (this is one of the biggest ways you can help us! Please consider leaving a review if you haven't already)
We've loved seeing new players mess around with the game, and develop strategies for maximum points.
While we're very proud of the active/passive balance achieve with Void Pachinko, we have had a small number of people sharing that they wish the game were more idle-capable.
At later levels, moving the barrier becomes a moot input from the player. But in the early levels, progress would be VERY slow without attempting to control the barrier manually - even with the Easy Mode, that helps guide balls into the gaps of the barrier. So we have a solution...
Idle Mode does away with the barrier entirely!
With this mode active, our are free to focus on crafting your pachinko board, then sit back and enjoy the visual and audible delights of 100 balls bouncing around triggering effects and synergies.
NOTE: You cannot change to Idle Mode from inside the game. This MUST be toggled from the Main Menu. But you are free to turn it on/off no matter how far into the game you are.
Added Idle Mode. This mode removes the barrier, allowing all balls to fall into the void without losing their value.
Added an Invert Controls accessibility option.
Auto-Retry now displays your total accumulated points instead of resetting the points display each round.
The Pincremental unlock node now shows the correct amount of value it incrementally gains.
The Pin-Trap unlock node now shows the correct starting multiplier.