Echoes of Mora ยท published
Hey everyone! ๐
It's been very quiet here for a while and we're sorry about that! So before we get to the patch notes, we owe you an explanation (and we have some news about how the game will release).
At the end of April, we received a publisher offer. For a team our size that's a pretty big deal, and it's why we pushed the release date back. We wanted to give the process the room it needed. (We're also just three people, all writing our master's thesis right now, so a lot landed on us at once.) That's the reason for the radio silence, not a lack of progress.
Sadly, and quite unexpectedly, the publisher deal fell through in the end.
But we're not letting it stop us! After a few intense weeks, we can finally say it:
Honestly, the extra months gave us something too. We used them to build and polish the parts of the game that mattered most (there's a whole village with houses to explore now), and what releases in September is far more than we would have shipped back in April.
Echoes of Mora is an unusual product. It's a flatscreen game and a VR game, and we built both properly instead of bolting one onto the other. Communicating that matters a lot to us, so we decided to split the two versions into two separate products:
Echoes of Mora: the PC version, playable with mouse and keyboard or controller, no headset required
Echoes of Mora VR: the VR version, which also includes an optional PC mode you can switch at any time
Two store pages, because most of you already know which one you want. A single page would mean every screenshot, every system requirement, and every review would be half about an experience you're not looking for. Separate pages let us be precise about what you're actually getting...
The demo you already have installed is now the PC demo, and the VR demo has moved to its own store page. So if you want to play in VR (now or in September) that's where you'll find both the demo and the full game. Wishlist and download it here:
Our final demo update before release:
4 new languages ๐ต๐ฑ ๐ช๐ธ ๐ฎ๐น ๐น๐ท: the demo now runs in 11 languages!
A new prologue: a gentler way into the story, and into the world before the flood
A greatly expanded village: many new props and more buildings to discover (the demo map is now visually at full release quality)
One more Trace: one more extra optional scene for anyone who wants to dig deeper into the story
Lots of bug fixes: including several issues you reported to us, thank you!
Give it a go and let us know what you think!
We'll be sharing more on social media in the next few weeks, so if you want to follow along more closely (or just say hi), our Discord is the best place to find us!
And if you haven't yet: wishlisting genuinely helps us more than you'd think.
Thank you for sticking around through the silence. See you in September!
Warm wishes,
Meike, Daria & Namin โ the Selkies ๐ฆญ
PC Version:
VR Version: