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Subtransit DriveEventsSubtransit Drive Development Roadmap
Community

Subtransit Drive Development Roadmap

Subtransit Drive · published 31 Jul 2026, 17:58 UTC

All eventsPlayers around this dateRead on Steam

Today we're sharing our current development plan. The upcoming features are divided into several major milestones, ranging from the Steam release and improvements in Version 1.6 to large-scale gameplay systems arriving in Version 2.0.

Development will introduce dispatching, custom train assembly, carriage customization, wear and maintenance mechanics, deeper metagame systems, and the first major expansion of the game world.


Steam Release [Version 1.6]

  • Game UI Overhaul: A completely redesigned interface across all game systems.

  • Controller Support: Full gamepad support.

  • Photo Mode: Capture screenshots with customizable post-processing effects.

  • New Player Progression: A redesigned progression and achievement system. Driver ranks (Tiers) remain in the game, but progression has been reworked into a comprehensive level-based system. Each rank contains 100 levels. Experience is earned by driving trains and completing daily challenges. All earned experience also contributes to the Mastery progression of the train you are currently operating.

  • New Train Mastery Progression: Every variant of each rolling stock type has its own statistics, progression, and profile cosmetic rewards.

  • Enhanced Graphics: Improved visual effects and higher-quality textures for the PC version. We've significantly upgraded and reworked a large portion of the game's content to ensure the PC release offers substantial visual improvements over the simplified graphics of the mobile version. These enhancements include new 3D models, high-resolution textures, and high-quality reflections.

Version 1.7

  • Private Servers: Create session-based servers for playing with friends and roleplaying scenarios.

  • Server Browser: Browse and join private or public custom sessions.

  • Clan System: Create player communities with expanded social features.

  • Dispatching System: A new traffic control system allowing train operations to be managed manually or together with an AI dispatcher.

Version 1.8

  • Train System Update: AI-operated trains and the player's train become unified game entities.

  • Expanded Interaction: Coupling and uncoupling mechanics, with the ability to interact with the equipment of every individual carriage.

  • Passenger Mode: Ride inside other players' trains, both in the passenger compartment and the driver's cab.

  • Free Movement: The first stage of introducing on-foot gameplay.

Version 2.0

  • Circle Line: Expansion of the metropolitan transport network with the addition of the Circle Line.

  • Full On-Foot Mode: Freely explore stations and depots on foot.

  • Dynamic Events: Random missions such as train transfers and rolling stock test runs.

  • New Rolling Stock: The 81-740.4, introduced specifically for the Circle Line.

  • Component Wear: A new system featuring equipment wear, breakdowns, and maintenance.

  • Technical Customization: Customize both the exterior and interior of train cars, along with fine-tuning vehicle characteristics.

  • Personal Depot: Combine, save, and manage your favorite train sets using customizable cars.

The milestones described above are not final and may be expanded or adjusted as development progresses. We'll continue to keep you updated on any changes.

Thank you for your support!

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