Hello contestants! Thank you for playing Please, Spin and thank you all for your feedback! We're back with another patch full of fixes and improvements. Read more here:
GRAPHICS
Roulette rim lights now fade on smoothly instead of popping in all at once.
Ambient lighting now shifts color between the normal, boss, and editing phases.
The losing cage now creeps a little closer with each of your final few spins and snaps back the moment you hit the target, for a more dramatic release.
Updated fonts and color grading.
Fixed restored relics loading floating in the air or in the wrong spot after reloading a save.
Relics now give a joyful little hop when triggered.
GAMEPLAY
Fixed a bug where bosses re-rolled every time you reloaded a run; a resumed run now keeps the bosses it had.
Fixed the Dreamcatcher relic not recognizing the Beer relic.
Fixed flappers resting over an empty slot replacing or deleting the wrong tile during boss edits, and empty flappers no longer count as hits.
Fixed a bug where selling a polaroid could softlock the game, freezing all clicking and hovering.
Everything now locks out the moment you lose: no more hovering, buying, or selling relics and polaroids when you lose the game.
Fixed a bug where the Phantom Boss could overlap some tiles.
Fixed a bug where, in the game over stats it was saying 'Furthest Stage' when it should have said 'Furthest Round' instead.
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Last Minute Studios - Please, Spin