Hello everyone!
This week we've introduced a new round of improvements to exploration and events, along with several bug fixes. Thank you to everyone who has played the demo and shared feedback with us—it has been incredibly helpful!
Here's what's new in this update:
Added a branching map system with multiple route choices.
You can now plan your path through Normal Battles, Elite Battles, Events, Shops, Rest Sites, Reward Nodes, and more.
Added multiple themed opening events for different chapters.
Each chapter now has a more distinct atmosphere and a stronger sense of progression.
Improved event option previews.
Before making a choice, you can now more easily see the potential effects on cards, gold, and HP.
Enhanced card descriptions and keyword tooltips.
Card effects and synergies are now easier to understand at a glance.
Fixed issues affecting cards such as "Strong" and "Power".
Fixed several UI interaction issues, map display problems, and tooltip display bugs.
Joey's Nightmare II will launch in Steam Early Access this July!
Throughout Early Access, we'll continue expanding the game with more cards, enemies, gameplay content, and system improvements, while refining the experience based on community feedback.
If you're interested in Joey's Nightmare II, please consider adding it to your Steam Wishlist. It helps support our small team and ensures you'll be notified as soon as Early Access goes live.
Thank you for all your support—we can't wait to share the next chapter of Joey's nightmare with you!