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Wilderings: The Lost Spring DemoEventsDemo Feedback Review
Community

Demo Feedback Review

Wilderings: The Lost Spring Demo · published 6 Jul 2026, 21:00 UTC

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Our Demo for Wilderings: The Lost Spring has been out for just over a month now and we have been working hard reviewing all of the feedback you have left in response! We’ll have some news coming very soon (like later this week soon!) about when you can try out an updated version of the game, but before that we want to highlight and acknowledge some key feedback themes we saw both in public reviews and in your individual survey responses. Thankfully many of you, as demonstrated by our Demo’s current Very Positive rating ːsteamhappyː, are enjoying the game so far! However, we know there is still room to improve and we plan to do so by first addressing these key themes:

Player Agency

Many of the responses we received highlighted the fact that while the game is fun to play, the current system of receiving random rewards from Springs somewhat limits player agency and hinders or even prevents building and progressing towards a specific playstyle. Creativity and player choice are very important to us, so while the random nature of rewards is a core part of the game and something we don’t plan to change, we do want to give you more meaningful ways to influence your runs. 

We have also seen that determining what is and is not a permanent upgrade or reward can be confusing, and that upgrades that only last for a single run don’t feel as impactful as taking resources to spend on persistent upgrades at the end of that run. We want to ensure that run-based upgrades feel like meaningful improvements that are worth taking.

Skill Tree & Player Progression

Your feedback was clear that moving the Skill Tree up onto the Airship for the demo was a positive change as it allowed you to make clear progress and run over run improvements. However, based on your feedback there is still more work we can do to give you greater strategic choices to design your build for the way you want to play.

Overall Polish

Another theme we’ve seen in your feedback is a desire for more overall polish. While our plan is still to make sure the core game is in the best state it can be at Early Access and then continue to refine and make improvements from there, there are specific improvements we can make in the meantime to improve the experience for you. Currently targeting specific enemies can often feel janky, using Hantu abilities can be tricky or break up your flow in combat, basic elements of the HUD are present but can be hard to read or understand during fights, some combat systems overall feel under explained, and the lack of music and additional sound design can worsen immersion. We are reviewing feedback on these points and others for ways to improve the overall experience.

So all that said, thank you to everyone who has played our demo, left a review, and wishlisted the game so far! Every little bit has been massively impactful and greatly appreciated. Stay tuned for more information coming later this week on when you can expect to try out some of these changes yourself, but until then what specific changes are You hoping to see? Let us know in the comments!

More from Wilderings: The Lost Spring Demo

Other announcements

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News26 Aug 2026Updated Official Demo Available NowHey there Wilderings fans! We're at Gamescom this week showcasing an exclusive new Demo with our newest playable biome: the Volcano biome! While this demo will be exclusive to those attending Gamescom this week (and those who visit us at PAX West next week!) we wanted to share the demo love with everyone! Therefore we're updating our publicly available demo with a whole host of changes we've ma…Community12 Aug 2026Wilderings: The Lost Spring is headed to Gamescom!Hey there Wilderings Fans! We are so excited to announce that Wilderings: The Lost Spring will be at Gamescom later this month where we will be part of the Indie Arena Booth at this year's show! Come meet the team and play our exclusive in-person Demo featuring brand new content not available in any of our previous Playtests or Demo! Plus when you swing by the booth you can pickup some sweet Wi…Community8 Aug 2026Thank You for Playtesting!To everyone who dove into our Community Playtest over the past week, who explored the changes we've made and left such fantastic feedback that will help us improve the game: Thank you! We cannot wait to show you even more of the game. Thankfully we'll have a chance to do so in the near future, so stay tuned for some fun announcements next week! In the meantime we'll continue to review your feed…