We've just hit an amazing milestone! 5000+ Wishlists on Steam! Your support boosts the games visibility on Steam and pushes it forward in a huge way!
Thank you so so much. With wishlists from all around the world, I'm honoured to have you be a part of this journey.
In Ashes first launched it s paged nervously in 2025. As a first-time small dev, it's the first time I've ever launched a page. In fact, 2025 had a lot of firsts. It saw our first discord server, our first X/Twitter account, the first time we ever participated in a Steam festival or had hosted a festival. It was the first time we created an announcement trailer for the game and announced Studio Ephua!
It's strange to think of what it took to get here.
I know! But that doesn't mean the game isn't moving forward. I handle both the development of the game, and the communications, while working full-time. So often I don't have the time or resources to push out content to social media, but that doesn't mean we have nothing to show for it.
Vui, our background artist, has been expanding the world of the new demo with some brand new areas that are key to the story, while Betto has been using them to work on some incredibly exciting additional CGs!
We also have Zombie assisting us with concept art, and while I can't show most of the cool reveals yet, I can say they're doing an excellent job!
While it's unlikely In Ashes will feature custom SFX. However, I’m currently working with a very talented duo on producing a custom track for the project. The quality is already mindblowing! All to be revealed in due time!
Listen to a super secret snippet here!
That's all for now.
Farewell,
Little Hero-Ephua