Hi Knights,
We're back with another patch (v1.0.5) bringing updates to the game which are outlined in the list below.
Please note that we have updated the build version number to be in-line with internal versioning, hence the skip from v1.0.1 to v1.0.5.
Stay tuned for more updates!
HOTFIX NOTES
IMPROVEMENTS
Settings
- Added a new setting for disabling Quick Restart during Gameplay
- Added a new setting to rebind Interact input
FIXES
Enemies
- Fixed an issue where enemies would still display Inflictum VFX after exiting the Inflictum state
- Fixed an issue where enemies with Demonic Carapace would pop in when spawning
Equipment
- Fixed KILLBLADE Active Trigger not causing the player to dash correctly when standing still
General UI
- Fixed a UI softlock on the Layer complete screen that was occurring when player backs out while the Layer unlock sequence is playing
- Fixed an issue where backing out of the Layer Select screen would default the player to see the Regret background
- Fixed the Carnage Score heading in the End of Layer screen not appearing correctly
Achievements
- Changed ‘Tokens’ to ‘Tokkens’ in the ‘Tokkens to Kill' Achievement
Miscellaneous
- Fixed an issue where the Quick Restart input would not un-bind from the ‘Back’ button
- Fixed an issue that caused players to unlock the final Augment before finishing SEVER mode
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KILL KNIGHT is available on Steam now - and is now fully optimised for Steam Deck compatibility.
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Find out more about PlaySide Studios on their official website