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KARJALAEventsFIXES FROM SEPTEMBER 26, 2012. GAME VERSION 1.12
Game update

FIXES FROM SEPTEMBER 26, 2012. GAME VERSION 1.12

KARJALA · published 12 Sep 2026, 12:47 UTC

All eventsPlayers around this dateRead on Steam

1. The player can run from the very beginning of the game (except for the corridor sequence after the blue blast door and the "Forest Cabin" location);
2. Flashlight brightness and range doubled (now you won't be wandering blindly in the dark);
3. Removed the looping chase sound for the "Forest Spirit" enemy;
4. If you run into the cave with the car while the "Forest Spirit" is chasing you, the boss will disappear—and will do so every time;
5. Added another checkpoint in the "Mine" location;
6. Fixed a bug where holding the LShift key caused the player to stop moving, but the camera shake continued;
7. Added a control scheme diagram on the wall in the first room where the player picks up a weapon;
8. Fixed a room in the "Forest Cabin" location that appeared cut off;
9. Fixed the player's camera rotation when exiting the looping corridor in the "Forest Cabin" location;
10. Fixed a bug where the player's suicide animation would play upon pressing the L key.

UPCOMING PATCH (planning to release it later today, as I am currently busy with my newborn daughter)
1. Add volume controls;
2. Add 1600x900 resolution support;
3. Fix bugs and the AI ​​for the "Forest Spirit" enemy;

FUTURE PLANS:
1. Create a second ending for the game. 2. Create a scene following the final note on the train to give the player a clearer understanding of what happened to the protagonist.
3. Add an additional level for players to explore and complete.
4. Add localization for Spanish and Simplified Chinese.
5. Translate all in-game notes into German and French.
6. Release two free DLCs. Each DLC will feature gameplay distinct from the main game, with a playtime of at least 60 minutes.

More from KARJALA

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In-game event12 Sep 2026HOTFIX. GAME VERSION 1.21. Reduced the fisheye effect and camera visual noise by 1.5x; 2. Added sound volume control; 3. Added 1600x900 screen resolution; 4. Refined the "Forest Spirit" boss AI. For the time being, updates and bug fixes will be released every three days. I am starting work on the first DLC—set in a Soviet underwater station and inspired by *Amnesia: The Bunker*—which is due for release on October 31,…KARJALAGame update11 Sep 2026Several changes have been made. Game version 1.1.Two additional checkpoints have been added to the level. · 16 pistol rounds can now be found in the mine (accessible by car). · Fixed a bug affecting running mechanics in the forest near the mine. · Fixed an issue with the appearance of the second forest spirit. · Added lighting cues to indicate where the player needs to go within the mines. · Added a clarification at the start of the game rega…Game update10 Sep 2026First-day patch1. Fish eye and VHS noise have been reduced; 2. The gamma has been adjusted at the start of the game; 3. The player spawns closer to the bunker at the start of the game; 4. The enemy “scientist” has had its survivability reduced; 5. A couple of checkpoints have been added to the first level for convenience; 6. The hint on the wall in front of the “window” enemy has become more obvious. 7. Fixed…