1. The player can run from the very beginning of the game (except for the corridor sequence after the blue blast door and the "Forest Cabin" location);
2. Flashlight brightness and range doubled (now you won't be wandering blindly in the dark);
3. Removed the looping chase sound for the "Forest Spirit" enemy;
4. If you run into the cave with the car while the "Forest Spirit" is chasing you, the boss will disappear—and will do so every time;
5. Added another checkpoint in the "Mine" location;
6. Fixed a bug where holding the LShift key caused the player to stop moving, but the camera shake continued;
7. Added a control scheme diagram on the wall in the first room where the player picks up a weapon;
8. Fixed a room in the "Forest Cabin" location that appeared cut off;
9. Fixed the player's camera rotation when exiting the looping corridor in the "Forest Cabin" location;
10. Fixed a bug where the player's suicide animation would play upon pressing the L key.
UPCOMING PATCH (planning to release it later today, as I am currently busy with my newborn daughter)
1. Add volume controls;
2. Add 1600x900 resolution support;
3. Fix bugs and the AI for the "Forest Spirit" enemy;
FUTURE PLANS:
1. Create a second ending for the game. 2. Create a scene following the final note on the train to give the player a clearer understanding of what happened to the protagonist.
3. Add an additional level for players to explore and complete.
4. Add localization for Spanish and Simplified Chinese.
5. Translate all in-game notes into German and French.
6. Release two free DLCs. Each DLC will feature gameplay distinct from the main game, with a playtime of at least 60 minutes.