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Warlord: AwajiEventsPost Launch Patch
In-game event

Post Launch Patch

Warlord: Awaji · published 11 Sep 2026, 19:20 UTC

All eventsPlayers around this dateRead on Steam

Warlords,

Thank you all for a wonderful launch week. Although it is too early to tell how the game will pan out commercially, so far I am delighted to see players thoroughly enjoying the game and embracing the new Warlord setting!

As with any new release, there are always growing pains. In the past ~48 hours since launch I have kept a careful eye on reviews, forum posts, and discord issue reports. Thank you to everyone participating in this way, I appreciate the swift feedback. I take this very seriously and work hard to address issues as fast as I can. I want everyone to enjoy this game as much as possible!

I had to move very quickly and make a series of patches over the past few days without a proper news article, so finally I will list them here for your convenience.

September 11th, 3PM (Now) - vR103

  • Improved starting region pacing by adding bows and naginata to checkpoints and temples, as well as a horse to the Iwaya clan mansion (northern tip of the island)

  • Improved Hokudan region (second region) pacing by adding bows to all military settlements and horses to mansions and temples

  • Be advised, the above changes only work on new save games because settlement inventories are mutated by convoys and trading. If the starter regions pacing was not an issue for you, please continue your save as normal

  • Fixed glowing trees issue related to DLSS and FSR

September 10th, 11PM - vR102

  • Added follower counts and icons to promote buttons

  • Added discovered settlement and POI types to progress panel, a couple POIs are not included as they are easter eggs

  • Changed how the unlock panel looks so now most items will be greyed out instead of hidden completely

  • Changed how the camp and army inventory looks so items are greyed out instead of hidden completely

September 10th, 10AM - vR101s

  • Fixed softlock in tutorial where the first contact step cannot be completed if you conquer the homestead before the step starts

  • Removed language option from the in-game menu, somehow it returned (like Palpatine)

September 9th, 10PM - vR101

  • Fixed tutorial soft lock when you capture the nearby homestead before setting charge and battle mode, now it is non-sequential

  • Amended “capture the farm” string to be “capture the nearby homestead” to avoid confusion with which settlement to attack

  • Fixed the pause menu so it does not noticeably pass time while paused

September 9th, 4PM - vR100s

  • Moved the player closer to nearby homestead, to keep the tutorial focused

  • Added a note in the tutorial for the player to confirm they are attacking the correct nearby homestead

  • Lowered the tutorial nearby homestead distance check to 70 meters so the player must get closer to trigger it

  • Increased starting resources slightly to compensate for players overbuilding in the tutorial

  • Removed leftover K and J testing note debug buttons

I will continue to monitor and make patches over the next few days. Next Thursday the 17th I am going to a friend's wedding and will return on the 22nd. After that I will be returning to Japan in early October to finish researching the Museum Mode, so my hope is that I can get the base game into a nearly "perfect" state by then!

Have a great weekend everyone!

Darkmatter

More from Warlord: Awaji

Other announcements

All events
In-game event13 Sep 2026Fixes and QOLWarlords, Thank you for an excellent first weekend! The game is performing wonderfully on Steam and the future of Warlord and Darkmatter Games has never looked better. This morning (starting at 4AM) I sat down to work on some lingering issues from the launch week. I hope this resolves a decent amount of quality of life issues people have been encountering. See here for the change list! Darkmatt…In-game event12 Sep 2026Trading ImprovementsWarlords, After yesterday's patch, I still felt like something was missing from my original design intent with this game. Way too many players seemed to be ignoring the option to trade with monk factions. I finally realized that this was not because they didn't find it interesting or useful, but because they simply had no idea you could do it! Beta testers were told ahead of time that it was po…Warlord: AwajiGame update11 Sep 2026Patch vR102Patch vR102 · Added follower counts and icons to promote buttons · Added discovered settlement and POI types to progress panel, a couple POIs are not included as they are easter eggs · Changed how the unlock panel looks so now most items will be greyed out instead of hidden completely · Changed how the camp and army inventory looks so items are greyed out instead of hidden completely