Alpha 0.3.0 greatly expands endgame progression with new Rebirth rewards, an entirely new expedition, additional equipment, and new build possibilities.
It also introduces major improvements to the Forge, inventory management, and several combat systems.
Rebirths 40, 50 and 60
The Helm, Cuirass, and Greaves of the Eternal Cycle have been added to the permanent reward track, with a new Ascendant equipment piece unlocked every ten cycles.
Ascendant Armor at the Forge
Starting at Rebirth 30, the three new universal armor pieces can also be forged into Eternal and tradable versions.
The Forge now contains 8 Ascendant masterpieces.
Vestige Books and Artifacts
Four new books and four new artifacts, ranging from Common to Legendary, can be obtained by completing an expedition.
Each one features unique artwork and class affinities.
Two New Build Paths
• Resonance Gain increases the energy gained from shards.
• Cooldown Reduction allows abilities and ultimates to return faster within carefully balanced limits.
The Whispering Ruins
A brand-new multi-path expedition allows you to choose between caution and risk.
Face increasingly dangerous threats, collect valuable loot, and decide when to extract before it is too late.
Vestige Arsenal
The Forge now includes:
• 12 new universal armor pieces
• 12 new weapons designed for the three specializations
These items offer new balanced build alternatives without set bonuses or raw power exceeding existing equipment.
New Guardians of the Ruins
The Bestiary now features:
• 4 new creatures
• 3 new elites
• Azharel, the new Ruins boss
Each one features unique artwork.
Explorer Mastery
Four new skill tree upgrades improve:
• mapping
• recovery
• seal mastery
• extraction
In-Game Stat Explanations
Every combat profile statistic now features an information button explaining its effect, diminishing returns, and effective cap.
More Rewarding Mid-Tier Rarities
Rare, Epic, and Legendary equipment has received increased power so every rarity tier remains relevant alongside Ascendant rewards.
Better-Balanced Ascendant Legacies
The Ascendant book and artifact remain prestigious rewards, but their combat and progression bonuses are now less dominant.
Ascendant weapons remain unchanged.
Forge Sorted by Rarity
Equipment is now grouped by:
• Common
• Rare
• Epic
• Legendary
The previous Copper, Iron, Gold, and Diamond categories have been removed.
More Transparent Forging
The three-seal score now represents crafting mastery.
Item quality is determined separately with the following chances:
• 20% Crude
• 65% Crafted
• 15% Masterwork
Fair Shard Collection
Shards now grant the same amount of Resonance whether collected manually or automatically.
Talents improve convenience and overall efficiency without penalizing either collection method.
Better Equipment Inventory Organization
Owned equipment can now be sorted by equipment type, rarity, or quality in ascending or descending order.
The interface has also been adapted for both desktop and mobile screens.
Server-Authoritative Combat Timing
Enemy attacks are now synchronized with the server clock before every important action, pause, or victory.
This prevents modified clients from freezing guardians while waiting for abilities to come off cooldown.
Server-Validated Equipment Quality
An item's persistent quality is now determined by the Forge server-side and can no longer be forced by artificially reproducing a crafting pattern.
• Support Familiar Slot — The support slot is now correctly available from Rebirth 25 without affecting equipment already being used.
• Second Familiar Available in the Inventory — A separate support slot now allows players to equip, replace, or remove a second familiar. Its 50% bonuses are correctly displayed before equipping.
• Runes Visible in the Inventory — Socketed items now retain and display their colored seal and rune name. Engraved items can no longer be accidentally recycled, fused, or listed for sale.
• Recycled Equipment Uses the Correct Language — Recycling confirmation messages now correctly display translated English equipment names.
• Mirage Awakening No Longer Causes Double Attacks — Changing combat speed no longer causes an enemy attack that already occurred to be repeated.
• Infinite Tower Quests Are More Reliable — Reaching floors 10 and 25 remains validated for the entire cycle, even after defeat or abandoning a run resets the attempt to floor 1.
• Rebirth Rewards Properly Translated — Familiar, book, and artifact names on the reward timeline are now displayed correctly in English.
• Quest Rewards Display Correctly — Quests now show the exact points, Orelys, and resources awarded, including bundles containing multiple rewards.
• Legacy Materials Clearly Separated — The inventory now distinguishes account-bound resources that survive Rebirths from standard cycle resources.
• Wave Points Properly Applied — Campaign rewards now correctly account for skills, artifacts, books, familiars, potions, and Rebirth bonuses.
Refine your builds, face new guardians, and push the limits of the Eternal Cycle even further.
Thank you to everyone playing, testing, and sharing feedback with us. ❤️