We added many new enemies to Wildegrove! You can now encounter various types of goblins, new skeletons and new types of mages!
You can now fight 2 different bosses at waves 5 and 10! These bosses are spawned with an arena of their own, and pose a threat to the Keeper.
We re-balanced all the waves in the game to better fit the new enemies and the player experience. Moreover, mosts of the enemy attacks have been considerably slowed down and their sizes reduced. With the addition of new ranged enemies and many melee enemies the baseline difficulty of the game from the sheer amount of melee threats combined with many projectiles.
With these balance changes we aimed to lower the baseline difficulty of the game in lower difficulties while giving skilled players more opportunities to express themselves in higher difficulties.
Overall, this update brought along many balance changes we think will benefit the player experience.
We noticed that the amount of visual clutter would sometimes get in the way of the player, this would cause the player to take damage from projectiles that they were not even aware of.
Visual effects of certain player attacks and enemy attacks have been scaled down to give the player more awareness of their surroundings.
We also drastically reduced the amount of props in the map of Wildegrove. The amount of trees especially could sometimes result in too many enemies being obscured and hidden from sight.
So we had to cut down the amount of trees to help better the player experience.
Added more randomization in enemy waves.
Added a damage cap to the Apex Spell charging mechanic.
Reduced the volume of many spell sounds, and other miscellanious sounds.
Reworked the rune Energy Core to give a flat energy gain bonus to pickups rather than every thime the player gained energy.
Added a hit effect to the enemies, upon taking damage a small visual effect plays to help feedback.
Added sound effects to Apex Spell combo keys.
Fixed a bug where the Tutorial would activate even when it was de-activated from the menu.
Fixed a bug where certain shop sound effects would not play.
Fixed an issue where buying an Energy Core rune would significantly increase the amount of gained energy more than it was supposed to.
Fixed an issue where when multiple sounds played at the same time, the sounds would get muffled and distorted.
Fixed a bug where the spawned enemies would not get stronger over time as they were intended to do.
Fixed an issue where sometimes the shop sounds would not play multiple times.
Fixed an issue in the Tutorial where if the player took damage in between killing the skeletons they would not have enough combo to trigger their apex spell, softlocking them in the tutorial.
Thanks to everyone trying out our game! We are working hard on it to better the user experience.
You can join our community Discord to give feedback!