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Captain of IndustryEventsPatch notes for v0.8.7a
Game update

Patch notes for v0.8.7a

Captain of Industry · published 22 Aug 2026, 06:14 UTC

All eventsPlayers around this dateRead on Steam

* Added new 3D models for T1/T2 Electrolyzers.
* Optimized truck buffer balancing when storages or dumping designations are cut off from trucks, which caused FPS drops at high sim speeds (over 10x faster in those cases).
* Fixed incorrect layout of height 4 ramp entrances.
* Fixed trains planning switchbacks that ignored critical sections when the switchback point was in the middle of a partly critical track piece.
* Fixed trains that reversed while holding block reservations never releasing them.
* Fixed grade 1:4 to grade 1:8 track transitions being used when building in G8-only mode, they are now allowed only when building from or attaching to a G4 piece.
* Fixed path-finding heuristics for tracks with R30 curves.

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Captain of IndustryGame update10 Sep 2026Patch notes for v0.8.7bSimulation determinism * All simulation math now runs on a pure-integer arithmetic, so results are bit-identical across CPU vendors and machines. * Fixed vehicle path-finding that could finish on different ticks on different machines. * Fixed ship path-finding behaving differently depending on whether the pathability overlay was open. * Fixed terrain props (rocks, bushes) generating non-determi…Captain of IndustryGame update11 Aug 2026Patch notes for v0.8.7New content and improvements * Modular ramps can now go up to height 4, being able to go above train tracks. * Vehicles now approach ramps slightly faster. * Trade dock cargo is now included in the global search. * Increased the number of switchbacks allowed in a single train path from 16 to 32. * Trains no longer plan switchbacks inside critical sections. * Vehicles that cannot cross water no…Captain of IndustryGame update31 Jul 2026Patch notes for v0.8.6b and v0.8.6cv0.8.6b * Fixed a possible game freeze in highlight rendering and restored the tower highlight on area hover that was temporarily disabled because of it. * Fixed transport highlights that could get stuck or attach to the wrong transport right after an upgrade. * Fixed an error when splitting a transport that had a pending downgrade or replacement. * Fixed transport previews not being removed af…