--Character Adjustments--
--Ribbon Knight
-Runic Aegis:
-Added debuff cleansing with a strength of 2.
-Increased turn cost from 2 to 3.
-Reduced strength token application from 2 to 1.
-Increased the cooldown from 1 to 2.
--Sponsa Thanatas
-Necrosis:
-Max HP reduction reduced from 4 to 3.
--Archivist:
-The Truth:
-Turn cost reduced from 3 to 1.
-Cooldown increased from 1 to 3.
--Alchemist:
-Deadly Catalyst:
-Fixed a bug that caused poison tokens to not be removed by the skill.
--Captain of the Guard--
-Bulwark Stance:
-Changed the animation that plays on the recipient of guard to be the standard block animation.
--Arena--
-Added 4 new arenas:
--Birch Forest
--Forest
--Goblin Hive Tunnel
--Goblin Queen Chambers
--UI Adjustments--
--Added a white for the arrows for character icons that point to the owner in the timeline.
--Character icons now face the direction that the characters are facing in the arena.
--Added character names when selecting enemy targets.
--Performance--
--Added a performance mode for lower end devices.
-This disables various effects in the graveyard and the birch forest.
--Netcode--
--Fixed a desync that could happen when playing with different arenas in multiplayer.
--Added another check to sync accuracy index during turn sync to help reduce the chances of a desync.
--Miscellaneous--
--Compressed music to reduce game size
-This results in slightly longer load times on arenas (~2-4 seconds)
--Randomized the selected arena when loading into the character selector.
--Visual Adjustments--
--Characters now start at a random frame of their idle animation when they spawn in.
--The game now defaults to the plains as the combat arena due to performance issues with the graveyard on lower end devices and integrated graphics cards.
--Changed the appearance of the clouds in the graveyard to remove the flicker that would occur when the clouds reached the bottom of the screen.
--DOT now applies hitstop.
--Dying for any reason now applies hitstop.
--No longer forces idle animation to conclude before starting death animation.
--Adjusted the spawn positions of characters in the arenas.
--Bug Fixes--
--Fixed a bug that would allow for the hit effect audio to play when an attack missed or the target is dead.
--Fixed a bug that could cause actions that target self with a separate effect from an enemy to sometimes fail to apply the effect to self.