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Promo Wrestling WorldEventsUpdate - August 16th
Game update

Update - August 16th

Promo Wrestling World · published 16 Aug 2026, 15:02 UTC · build 24762772

All eventsPlayers around this dateRead on Steam

DEVELOPMENT TERRITORY OVERHAUL

*Updated Notes 6pm CST

  • Build your own wrestling school, starting in a rented gym and growing into a Training School, Performance Center, and Territory Auditorium.
  • Every upgrade has new building artwork, construction stages, larger classes, and new room options. More wrestlers, coaches, crews, and fans appear as your school grows.
  • Give your school a name and rename it later from The Building page.
  • Hire a scout and trainer from your actual staff. Staff members cannot be assigned to two scouting jobs at once.
  • Send your scout across the United States or around the world. U.S. scouting is divided into Northeast, Southeast, South, Midwest, West, and Northwest regions.
  • Scout reports build over time instead of immediately revealing everything about a wrestler. Rival promotions can sign someone if you wait too long.
  • Hold a yearly training camp, choose who receives the closest look, watch the Camp Final, and decide who earns a contract.
  • Bring individual wrestlers in for private tryouts between camps.
  • Run a filmed wrestling tryout when you need a faster way to recruit talent. Hopefuls compete in simple matches, your staff reports on their performances, and you decide who stays and who gets cut.
  • Signed wrestlers train together as a class. Coaching assignments, injuries, rehab, relationships, character work, contracts, and promises carry from week to week.
  • Coaches judge whether someone can wrestle and whether they can connect with a crowd. Their opinion is useful, but a coach with a poor eye for talent can be wrong.
  • Call-ups remain your decision. Graduates remember who found them, trained them, rushed them, kept them waiting, or let them go.
  • Your school keeps a Wall of Graduates and records their later career milestones.
  • Existing Development Center saves can move their building, wrestlers, trainers, shows, and history into the new system when you choose.

CALENDAR AND SHOW MANAGEMENT

  • Added a Calendar Show Actions menu for House shows, PPVs, major events, and television shows.
  • PPVs can now be created directly from the Calendar using the existing PPV creation window.
  • TV, PPV, and House show series can now be renamed after creation.
  • Individual scheduled shows can be cancelled from the Calendar, while a show scheduled for today can also be cancelled from the Booking screen.
  • The cancellation confirmation shows the exact financial, popularity, fan, wrestler morale, and network consequences before you proceed.
  • Fan losses scale with your promotion’s size and the importance of the event. House shows have the smallest fallout, followed by television shows, PPVs, and major annual PPVs.
  • Cancelling a show is final and cannot be undone.
  • Recurring House shows can be ended without deleting their completed show history.
  • Television contracts can now be bought out from Media Rights.
  • Ending a TV deal carries a large break fee, damages your relationship with the network, and prevents you from immediately negotiating with that network again.
  • When ending a TV deal, you can keep the program running as a House show or end the series after the current date.
  • Ending a TV deal or weekly show now properly removes its future Calendar and Booking appearances.
  • Retired shows no longer return after advancing the game.
  • A replacement flagship can now be launched after the previous flagship ends.
  • TV slot changes now properly move future episodes to the requested night.
  • World Editor’s Pull Current Game feature now recognizes renamed, rescheduled, cancelled, and ended shows.

PPV AND MAJOR EVENT FIXES

  • Fixed annual PPVs and major events incorrectly recurring every month.
  • Added save repair for affected schedules while preserving completed and already-booked show history.
  • Annual PPV changes now remain synchronized across future editions.
  • One-time PPVs no longer inherit annual recurrence.
  • PPV artwork and recurring-series details now transfer correctly into World Editor.
  • Fixed PPV advertising choices, including billboards, closing the promotion window before the choice could be reviewed and confirmed.

NAVIGATION AND INTERFACE IMPROVEMENTS

  • Added a compact navigation rail with icon flyouts, hover expansion, and left, top, or bottom docking.
  • Updated standard controls and popup actions with a cleaner matte navy appearance and lighter-blue hover. The original colors blended into the background making buttons hard to see.
  • Kept warning, success, and other special-purpose colors intact.
  • Made dropdown fields visually distinct from action buttons.
  • Theme Studio colors now override the refreshed button styling.
  • Improved Booking controls, roster rows, alignment, spacing, and small-window behavior.
  • Removed unnecessary inner boxes around arrows on the Dashboard and start screen.
  • Improved Dashboard news and rumor-card hover consistency.
  • Smoothed the loading-to-start-screen transition while retaining the same background image.

ADDITIONAL FIXES

  • World Editor saves now preserve Fan Taste text, Game Rules era settings, and championship brand assignments after saving and reopening.
  • Developmental wrestlers can now work their own school cards without becoming available for unrelated main-roster shows.
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