DEVELOPMENT TERRITORY OVERHAUL
*Updated Notes 6pm CST
- Build your own wrestling school, starting in a rented gym and growing into a Training School, Performance Center, and Territory Auditorium.
- Every upgrade has new building artwork, construction stages, larger classes, and new room options. More wrestlers, coaches, crews, and fans appear as your school grows.
- Give your school a name and rename it later from The Building page.
- Hire a scout and trainer from your actual staff. Staff members cannot be assigned to two scouting jobs at once.
- Send your scout across the United States or around the world. U.S. scouting is divided into Northeast, Southeast, South, Midwest, West, and Northwest regions.
- Scout reports build over time instead of immediately revealing everything about a wrestler. Rival promotions can sign someone if you wait too long.
- Hold a yearly training camp, choose who receives the closest look, watch the Camp Final, and decide who earns a contract.
- Bring individual wrestlers in for private tryouts between camps.
- Run a filmed wrestling tryout when you need a faster way to recruit talent. Hopefuls compete in simple matches, your staff reports on their performances, and you decide who stays and who gets cut.
- Signed wrestlers train together as a class. Coaching assignments, injuries, rehab, relationships, character work, contracts, and promises carry from week to week.
- Coaches judge whether someone can wrestle and whether they can connect with a crowd. Their opinion is useful, but a coach with a poor eye for talent can be wrong.
- Call-ups remain your decision. Graduates remember who found them, trained them, rushed them, kept them waiting, or let them go.
- Your school keeps a Wall of Graduates and records their later career milestones.
- Existing Development Center saves can move their building, wrestlers, trainers, shows, and history into the new system when you choose.
CALENDAR AND SHOW MANAGEMENT
- Added a Calendar Show Actions menu for House shows, PPVs, major events, and television shows.
- PPVs can now be created directly from the Calendar using the existing PPV creation window.
- TV, PPV, and House show series can now be renamed after creation.
- Individual scheduled shows can be cancelled from the Calendar, while a show scheduled for today can also be cancelled from the Booking screen.
- The cancellation confirmation shows the exact financial, popularity, fan, wrestler morale, and network consequences before you proceed.
- Fan losses scale with your promotion’s size and the importance of the event. House shows have the smallest fallout, followed by television shows, PPVs, and major annual PPVs.
- Cancelling a show is final and cannot be undone.
- Recurring House shows can be ended without deleting their completed show history.
- Television contracts can now be bought out from Media Rights.
- Ending a TV deal carries a large break fee, damages your relationship with the network, and prevents you from immediately negotiating with that network again.
- When ending a TV deal, you can keep the program running as a House show or end the series after the current date.
- Ending a TV deal or weekly show now properly removes its future Calendar and Booking appearances.
- Retired shows no longer return after advancing the game.
- A replacement flagship can now be launched after the previous flagship ends.
- TV slot changes now properly move future episodes to the requested night.
- World Editor’s Pull Current Game feature now recognizes renamed, rescheduled, cancelled, and ended shows.
PPV AND MAJOR EVENT FIXES
- Fixed annual PPVs and major events incorrectly recurring every month.
- Added save repair for affected schedules while preserving completed and already-booked show history.
- Annual PPV changes now remain synchronized across future editions.
- One-time PPVs no longer inherit annual recurrence.
- PPV artwork and recurring-series details now transfer correctly into World Editor.
- Fixed PPV advertising choices, including billboards, closing the promotion window before the choice could be reviewed and confirmed.
NAVIGATION AND INTERFACE IMPROVEMENTS
- Added a compact navigation rail with icon flyouts, hover expansion, and left, top, or bottom docking.
- Updated standard controls and popup actions with a cleaner matte navy appearance and lighter-blue hover. The original colors blended into the background making buttons hard to see.
- Kept warning, success, and other special-purpose colors intact.
- Made dropdown fields visually distinct from action buttons.
- Theme Studio colors now override the refreshed button styling.
- Improved Booking controls, roster rows, alignment, spacing, and small-window behavior.
- Removed unnecessary inner boxes around arrows on the Dashboard and start screen.
- Improved Dashboard news and rumor-card hover consistency.
- Smoothed the loading-to-start-screen transition while retaining the same background image.
ADDITIONAL FIXES
- World Editor saves now preserve Fan Taste text, Game Rules era settings, and championship brand assignments after saving and reopening.
- Developmental wrestlers can now work their own school cards without becoming available for unrelated main-roster shows.