Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Logic Arrows Demo›Events›About the game
Community

About the game

Logic Arrows Demo · published 30 Jun 2026, 04:21 UTC

All eventsPlayers around this dateRead on Steam

I've always loved games where you can build working mechanisms. There is a special kind of satisfaction in assembling a contraption from a bunch of parts and watching it come to life. That's exactly the feeling I wanted to capture in Logic Arrows.

Why arrows? Most actions (like transmitting a signal) have a direction, and arrows are the perfect way to show that. But the idea isn't just about visual simplicity. The goal is to make simple rules leading to emergent, complex behavior.

Also a huge inspiration for the game were Cellular automata where all cells update simultaneously on every step.

A basic Arrow simply passes a signal forward

A Source block continuously generates a signal

A Blocker interrupts the signal in front of it if it is active

Even with just these simple elements, you can already build some pretty complex structures!