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Teamfight Manager 2›Events›0.4.12 Patch Notes
Game update

0.4.12 Patch Notes

Teamfight Manager 2 · published 3 months ago · build 23674153

All eventsPlayers around this dateRead on Steam

Hello, this is Team Samoyed.

We would like to share details about bug fixes, optimization, and added features.

  • Improved parts of the frame-processing path that could cause excessively high CPU usage and heat in some environments while the game was running.

  • Added an Edit Current Database feature under Options > Gameplay, allowing you to edit database information for the current save file in progress. In multiplayer, only the host can use this feature, and applied changes are synchronized to other players. To protect player/staff references in an active save, deleting existing people and importing full/people data are restricted, while team name/logo imports and game-number imports remain available. Please be careful when changing player-related values, as this may cause data for matches running in the background to become inconsistent and lead to issues later.

  • Fixed an issue where, after editing the current database, reloading some saves could crash during loading if existing Solo Rank match records referenced a Champion that no longer existed. Only invalid unfinished Solo Rank matches are skipped, and save progression is preserved.

  • Fixed an issue where an AI team offering lower salary terms could recruit a player first even after the player had submitted a better salary offer.

  • Fixed an AI decision issue where Boomerang Hunter used the Ultimate too conservatively in some situations. Also fixed an issue where, even with living enemy Champions nearby, the bounce could fail to continue and disappear.

    • Boomerang Hunter's Ultimate range has been changed from 60000 to 90000.

  • Fixed league prize money after Playoffs so it is now paid based on final Playoff standings rather than regular league standings. Detectable incorrect prize payment records in existing saves are also corrected on load.

  • Fixed automatic balance patches so Champions added by Mods now properly have skill damage, coefficients, cooldowns, healing/shield values, and other values adjusted.

  • Added translation contributors to the Credits. Thank you sincerely for participating in the translation work!

Starting with the next patch, we plan to run minor patches every Wednesday at intervals of one to two weeks to ensure stable operation of Mods. If there are issues that require urgent fixes, we will address them quickly through hotfixes without changing the version.

If you encounter any issues while playing the game, please feel free to contact us anytime at

[email protected]

.

Thank you.

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