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Werewolves Revenge›Events›Protecting Home
In-game event

Protecting Home

Werewolves Revenge · published 3 months ago · build 23590950

All eventsPlayers around this dateRead on Steam

Keywords

  • New keyword - Enhance, allowing a player to use an ability an additional time during the night.

Kingsreach

  • Painted the study red!

  • Added some plants upstairs and to the entrance.

  • Added a rock.

Tavern

  • Opened up a new room on the ground floor.

  • Adjusted the basement parkour to be slightly easier.

  • Added a reward for finishing the basement parkour!

  • Added a spin the bottle mini-game.

Nametags

  • Your character now occludes other player's nametags.

  • Ghosts now occlude other player's nametags.

  • Improved the way that nametags animate when a player is talking.

Movement

  • Slightly reduced sprint speed.

  • Aligned the footstep timer to match the speed at which you walk/run.

Animation

  • Adjusted the run animation to be less bouncy.

  • Adjusted the mouth animation to be more bouncy!

  • Adjusted the aim offset, causing characters to lean slightly more when looking up and down.

Character Customization

  • The ghost overlay on your character now disables when previewing items in the store.

Bug Fixes

  • Fixed the Elder Dragon's grammar. (Thanks Mango <3)

  • Fixed the "Flip a Coin" feature sometimes only showing up for the player that used it.

  • Fixed the Clairvoyant's wording after being threatened with a metal pipe. (Thanks Toki)

  • Fixed a bug causing your mouth to not animate when talking on your local client.

Reverted Features

  • Removed the camera lag on the third person camera.

  • Reverted the third person field of view back to it's original value.

Role Changes

Standard

Guard Dog

New

Alpha Wolf

This change aims to add counterplay and visibility to the Alpha Wolf. Currently there is no way to know that a player's faction may have changed until the Alpha Wolf dies, which is often too late.

  • Conversion now replaces the Werewolf attack instead of being a separate targeted ability.

  • Conversion no longer requires the player to be Town.

Bard

The bard archetype is a core part of so many fantasy worlds, but for us they are a rarely used hyper-specific mess of a role. This new bard simplifies their abilities so that they can become a staple Town Manipulation role. This initial rework is only the start, as there may be space in the future for the bard to give charges to abilities or resources.

  • Ultimate removed.

  • Is now permanently frail.

  • Now enhances a player each night.

  • Players cannot be enhanced on consecutive nights.

Chronomancer

Rework

  • Now speeds up time for a single player during discussion, instead of the entire Town.

  • Can now speed up time every day.

  • Speeding up time no longer causes the Chronomancer to perish.

Corrupt Noble

Rework

  • Bribe now has 1 charge.

  • Bribe no longer redirects abilities used to the Evil you are meeting with.

  • Bribe now offers a player the choice to convert a player to Lesser Evil if they accept.

Dragon Knight

Rework

  • Now has permanent defense.

  • Now converts to a Lesser Evil if attacked.

  • No longer ignites players.

  • Now attacks any players that attack the player he is protecting.

Magus

Removed from the game.

Stone Golem

Adjusted

  • Now redirects all abilities, instead of just attacks.

Tormentor

Rework

  • Torment no longer redirects abilities used by a player onto the Tormentor.

  • If Torment is used on a Town player, it now causes that player's night actions to miss.

  • If Torment is used on a player that is not Town, it enhances them for the night.

The Blob

Rework

  • No longer has health as a resource.

  • Now selects 3 players to be part of the blob at the start of the game, instead of adding players slowly each night.

  • Now attacks a player each night.

More from Werewolves Revenge

Other announcements

All events
Game update17 Aug 2026Feeling Exposed?Store The Demon set arrives! Keywords · Exposed is a lot less frustrating now that you do not instantly die if accused, but all roles that expose now feel quite weak and have seen a lot less play since exposes rework. This change is quite significant and will make exposing roles feel very strong. Exposed players are no longer told that they are exposed. Sound · The Vampire win sound is now 30%…Game update1 Aug 2026A Cult is forming..Haven · Removed one of the stalls in the market. · Reduced the size of the market. · Added a new wall, separating the market from the wooded area. · Nerfed the sound of the waterfall. Animation · Hugely upgraded the Animation system to allow for a disconnect of Character Rotation and Control Rotation. This is what "locks" your character to the direction that you are looking in, and this new dis…Game update27 Jul 2026Perfectly CookedUI · The notepad will now stay pinned on screen if pinned. Haven · Slightly reduced the size of the market area. · Added a small hidey hole near the market for nosey people. Tavern · Moved a mysterious note. · Added a mysterious note or two. · Added a nice bottle of "Apple Juice" for everyone to enjoy :) Dark Role Changes Parasite · It is now revealed that a player died to the Parasite when a p…