
This complete Benchmarks guide breaks down all 3 main categories, every subskill, what each challenge tests, how the scoring system works, and what your rank actually means.
Learn how to read your results and build a real training plan instead of randomly grinding tasks.
TAP (Clicking + Flicking)
Time: Click-timing on moving targets
Flick: Crosshair landing accuracy
Anticipate: Pre-aiming predictable movement
Micros: Tiny precision adjustments
TRACK (Staying On Target)
Precise: Linear tracking accuracy
Reactive: Unpredictable movement tracking
Control: Smooth adjustments without overcorrecting
Strafe: Tracking while both players move
SWITCH (Target Transfer)
Speed: Pacing between targets
Transition: Switch into tracking
Stability: Consistency across switches
Acquisition: Lock-on speed