
These are the loose plans I have for the development of Knightbane. Given that this is my first commercial game and that I am a solo developer, there are very few things set in stone.
I plan to include balance changes, bug fixes and changes with each patch. The patch cadence has so far been once a week and I hope to keep it that way.
With that said there are plenty of implementations and improvements I want to complete within the timespan of the early access period.
Adding controller support
Improve the starting experience
Adding more comprehensive aim options, such that aimed abilities can be set to: auto, manuel and walking direction
More content (maps, enemies, bosses, abilities and loot)
Run modifiers for extra replayablity and spice of life
Steam leaderboard for speedrunning
Run history
Emergent game events
Localization
Additional art, vfx and polish
More playable characters
I would love to hear from you if you have ideas for content, improving the experience or more! Joining the Knightbane Discord is probably the best way to reach me.