Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
KnightbaneEventsKnightbane's Early Access Roadmap
Community

Knightbane's Early Access Roadmap

Knightbane · published 8 Sep 2026, 18:27 UTC

All eventsPlayers around this dateRead on Steam

Heyo all,

These are the loose plans I have for the development of Knightbane. Given that this is my first commercial game and that I am a solo developer, there are very few things set in stone.

I plan to include balance changes, bug fixes and changes with each patch. The patch cadence has so far been once a week and I hope to keep it that way.

With that said there are plenty of implementations and improvements I want to complete within the timespan of the early access period.

Near term:

  • Adding controller support

  • Improve the starting experience

  • Adding more comprehensive aim options, such that aimed abilities can be set to: auto, manuel and walking direction

Through Early Access:

  • More content (maps, enemies, bosses, abilities and loot)

  • Run modifiers for extra replayablity and spice of life

  • Steam leaderboard for speedrunning

  • Run history

  • Emergent game events

Stretch goals:

  • Localization

  • Additional art, vfx and polish

  • More playable characters

I would love to hear from you if you have ideas for content, improving the experience or more! Joining the Knightbane Discord is probably the best way to reach me.